We at ROBLOX ultimately want all of our users to be able to create anything they imagine: everything from fast, competitive games to massive, detailed structures, and have them all run silky-smooth. As part of this grand vision, the ROBLOX Content Team recreated a classic level, Longest Yard (DM17), from a classic game, Quake 3. It’s a one-to-one copy, built in the ROBLOX engine. We’re going to use it to compare ROBLOX’s in-game performance with that of the tested-and-true Quake Live. If you aren’t familiar with Quake, it’s a first-person shooter series characterized by its fast pace, capacity for acrobatic maneuvers, and best-in-class networked performance.
We’re confident today that the prototype is ready for public testing. The movement speeds are about right, the jump pads feel good and we think it’s a worthy, entertaining way to measure our engine performance. Join many ROBLOX staff members today at 4:30 PM PST for a public playtest. Afterward, head over to the Suggestions & Ideas forum to tell us how it went. To make it easier to find playtest-related posts in this forum, please put the tag [DM17] in your post title.
We’ll see you in the arena.