The Future of Groups in ROBLOX

ROBLOX introduced groups in 2009, and, today, there are over 600,000 users in groups. While our community already uses them to organize, communicate, and battle, there are improvements we’d like to make and features we’d like to implement. At RGC 2012, Software Engineer Navin Lal premiered some of our ideas.

Groups are one of the features on ROBLOX that continue to garner interest and support from our users. Today, I’ll be outlining some of the plans we have for ROBLOX groups. We are, indeed, actively working on many of these features, while others are just ideas, so please feel free to leave any feedback in the comments section. We do not yet have any definitive release dates for the changes outlined in this article.

Before we look to the future, let’s take a moment to look back. The first group, launched in July of 2009, was called RobloHunks, which now features over 3,000 active members. It wasn’t long before we released walls, shouts, and roles in order to help groups communicate with one another and manage themselves more effectively.

By early 2011, we had given users the ability to advertise their groups, and a short time later, we gave users the chance to pick a primary group and declare allies and enemies. Like many other facets of ROBLOX, we wanted to leave power in the hands of users. And, like usual, you delivered.

Today there are over 600,000 groups on ROBLOX — group pages are responsible for 27 million monthly page views, and users spend 1.6 million tickets a month advertising their groups. The largest group on ROBLOX is called FEAR, consisting of 117,000 members.

It’s safe to say that groups have become an immensely popular part of the ROBLOX community, and we’re looking into various ways to improve them. Gameplay-wise, here are a few things we have in mind.

We want groups to begin promoting gameplay socially — we hope to create more Lua API’s for groups, like –getGroupRank(), and –setGroupRank(). For Primary Groups, we want to include the group emblem and rank in-game, and enhance the chat bar, so that it shows active online members.

New Chat Features

We would also like to see groups competing with one another online in group vs. group battles. We have two types of gameplay in mind: raids, and ranked matches.

First, Raids. We’d like to give groups the opportunity to purchase land and establish a headquarters. The more people in the group, the more land they could own — though expanding won’t be easy, as bases can get raided by rivals at any time. If the raiders achieve conquest, that territory becomes theirs.


Ranked matches would be very similar to those of FPS games today — our matchmaking system will find games for groups of similar skill and pair them together for a match. Stats for the game could be tracked on global leaderboards, in order to determine is the most dominant group on ROBLOX.

Ranked Matches

Outside of gaming, we’d like to find ways for users to establish themselves as independent communities.  Group members likely share a lot of common interests, so we’d like to develop a way for groups to curate content on their page for their members.  We’d also like to encourage communication between groups, by opening group forums and chat rooms.


Lastly, we want groups to not just compete, but work together. ROBLOX is, and always has been about creating new content — while users, on their own, have created amazing things, we think collaboration between two or more users would lead to even more innovative creations. We want to make this process more streamlined, and offer incentives for collaboration.

We have a couple of ideas in the works for collaboration. We’re thinking about introducing group economics, which would give groups the ability to own and sell things, from a convertible to a 16th century wooden catapult. This would allow groups to legitimately establish themselves as companies within ROBLOX, giving them a chance to sell their custom creations for Robux.


Ultimately, we want to deliver more immersive and social gameplay to our ROBLOX users. We want to give you the tools and incentives you need to collaborate to make better, more complex creations. And we want our independent communities to continue to grow and dynamically change. We’re thrilled about the future of groups on ROBLOX, and, as always, want to hear what you’ve got in mind too! Feel free to sound off in the comments below.

About Navin Lal

Software Engineer, ROBLOX @NavinBot on Twitter

1,198 thoughts on “The Future of Groups in ROBLOX

  1. awesomebobbby

    Well I might be a little unfair a medieval group with swords and bows against a modern war group with m 16s

  2. Easton39

    Groups should have the ability to be neutral, however, this could cost a fee, as in, $10 ROBUX a day or something like that. So then, peaceful groups can exist.

  3. kenzo8787

    There should be a way to go into build or edit whit more then 1 people so they could work togheter and build things it would make even cooler creations. this should be a something only members of the same group could do. so they could like make the group’s fort togheter like this building would go faster it would be more fun and better , bigger creations would be made.

  4. AwesomeTony936

    One of the best idea’s ROBLOX has done,Lol when you brought this update up,There WAS Exploiting,Everyone were complaining about the exploiting,Then you guy’s deal with it,That’s great work,But I think some clan’s should get their own planet,And they can conquer other planet’s and stuff….

  5. Pinguxtheman

    I think that you should be able to put models at the stuff at the end of a maze or obby or something and have it like a bade but be like the Easter Egg Hats in the way that they keep them but it costs 100 robux to make the badge thing with the model. Leave a comment if u agree or disagree and if u disagree tell why.

    -Pinguxtheman, Leader of Waffle Combat

  6. bigtwix

    So the idea of selling stuff to other groups reminds me of a black market LOL but sounds really cool

    1. zombiek3nny

      hmm. i just started rebuilding my group, because of this. this is the main reason im coming back. and plus to destroy FEAR.

  7. Coolikevin22

    I would use this to make it easier to promote users. For example if I am hosting a sword fighting training, and I tell the users in the group they get promoted if they get 60 Kills, instead of writing down their names down and then promoting them, I would use something to save more time. I would use the function GetGroupRank() to get the user´s rank and then use SetGroupRank() to update their rank. I would need to use some if statements. For example I will need it to state that the user got the 60 KOs. And I would also need it to state the user´s rank and depending on that rank them up correctly. Lua Translated to English would be something like this: If the player got 60 Kos then SetGroupRank()to General. Something like that. But to make this easier I would need a function like this: GetPlayerRank()

  8. cam5465

    I think they should add an option wheter groups can battle or not so fan groups wont have to battle

  9. Tailsxd7

    This is a really great idea i especially like group economics because its impossible to sell a car/gun/sword/ect to someone without someone else taking it

  10. LordXhadow

    My only question is: Does group size limit the amount of land you can hold at one time (Including territory stolen from other groups) or can you take over an unlimited amount of territory but can only buy a certain amount of land?

  11. Treverwhipbuilder

    Also, I have noticed that players respond better to pms then group shouts. Please add a way to send out group wide pms.

  12. Pinguxtheman

    Is this going to be released over time or all at once? And what month will this be released? Pm me if u know. Oh and I think from a certain rank leader sets for group chat someone can issue an like Emergency Message that can be seen while on website and on game ur in.

  13. TheCommetGuy

    And also, you should make it so everyone in the group gets a PM request to donate a select ammount of TIX to a group fund so anyone with the leader accepted ads can publish them, and if theres a good ad maker who tends to scam cant just get donated to make ads then spend it on other things.

  14. TheCommetGuy

    Really you should make it so if a group is being raided, everyone in that group gets an in game notification and an invite to come.

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