ROBLOX Currency Exchange: The Deep End

The fundamentals of our currency exchange system are modeled after real-world trade systems–much like in real life, the earlier you act on information, the better off you’ll be. But we understand that joining the ever-shifting currency can be daunting–it’s a power-user feature with a pretty steep learning curve–but the rewards can be huge. In this article, we’re going to take an in-depth look at our currency exchange system, teach you how it works, and offer up some tips on how to leverage it. Let’s dive in. 

The Basics

Here. We. Go.

Let’s point out the key parts of this page.

Trade Currency Tab: This tab is where you will find the currency trading system. We’d like to take this instance to remind you of something: if you spend more than a minute on this page, you are probably looking at stale information. Keep in mind, trades are happening every single minute of every day–for proof, refresh the page. Now refresh it again. And again. The numbers are in a constant state of flux, and we encourage you to refresh this webpage before you decide to make a trade, to see if anything has changed.

In the center of the page is the spread number. This is arguably the most important part of the page, and we’re going to explain to you what it means. The spread is the difference between the best offer for tickets, and the best offer for Robux–it’s almost never zero, and can sometimes be a negative number. (If you ever see it negative, take our advice and start trading).

To explain how this number is generated, let’s try to simplify. Say you have ten tickets. Someone is willing to exchange one Robuk for two tickets (making it a 1:2 ratio). So you trade your ten tickets for five Robux. Now imagine that someone was willing to give you four tickets for one Robuk (4:1). Then you use your newly earned five Robux and trade it with Mr. 4:1. Now you’ve got twenty tickets. Then you can go back to Mr. 2:1 and trade again. Just like that, you’re trading, and generating profit.

User NXTBoy created a chart that tracks ROBLOX currency exchange rates

Keep in mind, this example was designed to teach you the fundamentals, so don’t expect such an ideal scenario when you begin trading. The spread in the example above was -2,000, in reality, it usually hovers between 30 and 100. In other words, the spread is the profit the seller will reap when you purchase currency from them. The number itself is one one thousandth of the actual number (i.e. 57 = .057). So when the spread number is 57, the seller is making roughly 5.7 percent profit. There is no such thing as a fractional ticket or Robuk either, so we round trades to the closest integer amounts. This rounding always favors the player who is selling Robux–the player offering Robux will typically get a slightly better deal due to the rounding.

We’ve monitored the exchange rates and watched how they fluctuated in relation to the release of desirable items that are up for sale. Sure enough, when rare or limited items are released, they directly raise the exchange rate, sometimes substantially. So if you’re going to participate in the exchange, we recommend keeping tabs on new items and bidding early when they release.

That very notion is one of the most interesting facets of our exchange rate. You can directly influence it through a number of ways. This isn’t to say that dumping a ton of currency into the exchange at one time is a good thing–to the contrary. In fact, if you’re trying to move a lot of money, we recommend spreading it out over time, as a huge sum of cash will drive up the cost of currency. Put a couple grand in, then sit on it. Let the rates fluctuate. Put a little in the next day. Patience is key.

Market Orders and Limit Orders: Similar But Fundamentally Different

There are two types of trades you can make in our currency exchange system; market orders and limit orders. What are the differences?

A market order guarantees execution of the trade you want to make, the second you make your submission. When you make a market order and hit the “submit trade” button, your order is going straight to the top of the Robux book, and will automatically begin trading until you run out of tickets or Robux. It’s a guaranteed trade that will happen, though no one can guarantee what you’ll get in return (though most of the time it’s close to the going rate). We do make an estimate for you, but because our currency exchange system is rapidly changing, sometimes dramatically, throughout the day, that’s all it is: an estimate. If you’re going to make a market order, we recommend doing so with medium batches (say, 10,000 tickets). Huge amounts of tickets will have a market impact, which will drive up the cost of what you’re planning on buying. This makes it hard to estimate the exact rates you’re going to get. A market order should be a last resort, but it’s handy if you’re in a hurry.

Market Order

A limit order is a much more controlled, deliberate trading system that rewards patience. With a limit order, you set the parameters of the trade you want to make. Say you had 10,000 tickets, and you wanted 10,000 Robux. Completely unreasonable right? But you can submit that, using a limit order, and you won’t be stopped. Thing is, nobody will do business with you. But that’s the point we’re trying to make: You make your own rates. 

If your rates are reasonable, people will be more inclined to trade with you. We’re very transparent about it too–you can keep track of every single trade being made at every exchange rate, and keep tabs on it throughout the day. Creative Director John Shedletsky has been active in the currency exchange group for years, and he currently has 48,000 pages of completed Robux/ticket trades.

Looking Ahead 

Those are the basic rules of our trade system–now that we’ve got that out of the way, we’re planning on doing more specific how-to articles that will teach users how to leverage the market for monetary gain. There are so many different paths we can explore, so we thought we’d ask you: in regard to our currency exchange rate, what would you like to learn in the future?

62 thoughts on “ROBLOX Currency Exchange: The Deep End

  1. So why would somebody be willing to trade in terms of a limit order if the market order is generally the best rate?

  2. It would be nice if people bought more items, so that the exchange rate will be as nice as the 2009 one: 1 Robuk = 10 Tickets.

  3. You can expand on this a lot. Say if you come through with crafting there will be different stocks for the materials. Perhaps if things are in high demand they will be more expensive and vice versa.

  4. You guys should add a “stock market update” to the feed. It will say if the ticket or robux has gone up or down in price. Also, add a limmited item tracker where you can track the RAP, Best Price, volume. Another thing is add live feed update in game. So you can see group shouts and not miss training or raids.

  5. Ive lost about 250,000 tickets thanks to your glitchy Trade Currency. I want to know why my trades just disappear!

    • Really? I thought I lost a lot too, but if you go to “my open Robux/Tickets positions”, you can cancel it and get it back. If not, sorry.

      • Me too, sometimes just go to your history, other times its probably because you for got to add a ’0′ at the end.

  6. I think there should be stocks (games) and we use tickets or robux to invest in them and sell them to try to gain a profit for non bc and bc.

  7. I enjoy how the trade currency is like the real life Money Exchanging system. An examples is $1 American Dollar = $1,600? Korean Won (something similar). Keep up with the education!

  8. This is good that more people are learning to trade that means more profit for me, I have been trading sense 2010 and everytime more people learn I earn more profit.

  9. You can use the trade system to gain money. Is the rate low? Trade your tickets for robux. Is the rate high? Trade your robux back into tickets!

  10. I must correct the author at one point: a 57 spread is a .47% profit, not a 5.7% percent one. Here’s the proof: let’s say the TIX rate (robux to tickets) is 1:12.157 and the BUX rate (tickets to robux) is 1:12.100. That’s an exact spread of 57. If I trade 1000 robux for 12157 tix, then trade 12100 tix for 1000 robux, I get a profit of 57 tickets. 57/12157 = .0047 approximately, which, converted 10 a percent is .47%. I wouldn’t recommend trading in that kind of market. The time it takes for 1000 robux to get through, and then 12k tickets to go back through isn’t worth a mere 57 tickets.

  11. My question is, say you had 50000 ROBUX and another ROBLOXian had 50 ROBUX, would the person with 50000 ROBUX make more of a profit than the one with 50 ROBUX?

    • Obviously the 50k robux because 50 robux would get you approximately 6.4 robux and 50k robux would get you 640,000 I think.

    • yes example: you had 50000 robux and you traded it for 500000 tix then traded 500000 tix for 51000 robux
      but if you had 50 robux then you traded it for 500 tix at the same rate then traded tix back to robux for the same rate you would get 51 robux. So the guy with 50k made 1k while the guy with 50 made 1. Btw, I used a calculator and if ur gonna trade currency to try to make a profit it is a good idea to use one (especially with limit orders)

  12. Last year I made a LOT of money with this. I had about 30,000 robux, and my friend told me the darkseed was going back for sale, so I traded the 30k robux for 370k tix. When the darkseed went up, everyone went crazy looking for tickets, so the ratio went from 1:11 to 1:4.

    I sold my tickets and received more than double my money.

    It was a glorious week.

  13. ROBLOX is not only making Game-Creators, it’s also making a whole new generation of Day-Traders. It’s actually kinda fun when you get the hang of it.

  14. The trade system doesnt work all that well in your favor always… You need to pretty much get lucky on the orders. I think the average 1 buck = 13 tix is false, it has always been at most 11 on the market order. Just watch out for new items that demand tickets or robux, thats when you can really rack it in. ~ Thekai64

  15. I don’t get it.
    1R$ = 12.8tickets

    Why doesn’t it say I have 12.8 tickets?
    Where does the .8 go to?

    • SHHH! Don’t tell them you can make profit off of this or else a lot of people will line jump me.

  16. Wow, never thought of it that way! I better start trading so I can make some mula!

  17. I got Valky off that around a year ago. :D

    …But I need the rate to drop; I have 261k tix right now that I want to trade for R$, but at the current rate, that’s only worth 18k R$.. D:

  18. That taught me how to spell robuk i dident know if it was a “k” or a “c” XD

    • I’ve known for a while. I’ve told my Mom. It’s demand goes up or down. Also guys, don’t make the currency inflate.

  19. In theory you could keep trading all your money back and forth from tix to robux whenever there is a favorable trade and you could keep making money with every trade.

    • It’s about what each player is willing to trade and how much. If you trade it back and forth randomly chances are you will lose money but if you time it right, you’ll rake in the dough.

    • IF you use the market order. I’ve made over 20k robux WITHOUT BC trading money back and forth xD.

  20. I’d would like it if you guys put another tab saying “stock” and you can invest in it with Robux/Tix and earn/lose money in Roblox.

    • That’s a really good idea! It’ll teach ROBLOXians and help understand the economy! Plus, it would be fun!