As stated in last week’s Engineering ROBLOX for the iPad article, a significant fraction of ROBLOX developers are currently entrenched in porting the platform to iPad. Among the myriad engineering projects involved in completing this technical feat is one that’s unique to user-generated content platforms: making sure the games users have already poured hours into developing play well on a tablet.
ROBLOX Creative Director John Shedletsky is currently working with a number of game developers to help them implement iPad-friendly design changes — like relocating graphic user interface (GUI) elements to more accessible parts of the screen and fine-tuning touch controls so they’re intuitive and don’t put mobile players at a huge disadvantage. We’ve put together a video demonstrating some of those games running on an iPad, along with an inside look at our progress toward finishing a high-quality ROBLOX app and submitting it to the App Store.
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This footage shows ROBLOX games running on an iPad exactly as they did on a desktop computer. Some games may have been tweaked for iOS since the recording. If you’ve been active in ROBLOX for a while, you should recognize some of them:
The iOS control scheme seen in the above video does not represent the finished product.