Weekly ROBLOX Roundup: October 21, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the first iPad development progress report, group items and funds, what happens in the ROBLOX cloud when you change your character appearance, the deep end of the ROBLOX Currency Exchange, Add Gear to Game statistics and more.

ROBLOX iPadThe news you’ve been waiting for: ROBLOX for iPad is under way

It’s not much of a secret that we’re working on ROBLOX for the iPad, but this article represents the first time we’re explaining just what’s happening. In this “progress report,” we uncover some initial engineering challenges we’ve encountered and tasks we’ve completed. Need I say more? Check it out, and get excited.

Raise and spend money as a group

This week, we released a feature that lets groups raise money by selling shirts, t-shirts and pants, then spend the money they raise on group advertisements and ranks. It’s a step toward allowing groups to function more like companies. If you have a group and want to take advantage of this feature, check out the blog post to learn how it works. And if you’ve already started using it for your group, let us know how it’s working for you in this first week.

ROBLOX Character - BlankWhat happens when… you change your character appearance?

As always, more than you might think. You can read the entire explanation in the full blog post, but here’s a telling excerpt:

When you create a new or completely unique clothing combination, our database tells our web server, “We’ve never made something like this before. Please render it and store it.” We have a default, standard, blank ROBLOX character model onto which we can load assets directly in full 3D space. So we render a single frame of the character, and save it to S3. We then store the new combination of numbers with our existing ones.

The Currency Exchange: in detail

We often say, “if you don’t know how the ROBLOX Currency Exchange works, don’t use it.” That’s because it’s a complex system, based on real-world market principles. If you do know how to use it, though, it can be a valuable tool. In this article, we explore the ROBLOX Currency Exchange, break down terms like “market order,” “limit order” and “spread,” and offer advice for trading currency without giving away hard-earned money.

ROBLOX developers are profiting from adding gear to their games

ROBLOX developers can now allow specific pieces of gear in their games. When a player buys that gear from their game’s page, they receive 10% of the sales. With the feature now out for almost two weeks, we put together an article looking at some of the successful implementations and offer tips for using it effectively.

ROBLOX, elsewhere on the web

Gamasutra Editor-in-Chief Kris Graft wrote a detailed article about successful user-generated content platforms, with perspectives from several experts: ROBLOX CEO David Baszucki, Sony Online Entertainment CEO John Smedley, Caryl Shaw (The Sims 2, Spore) and SuperData Research CEO Joost van Dreunen. As Graft says, “the potential for user-generated content has become too hard to ignore.”

User-generated content isn’t exactly a new idea, but it’s still such a complicated concept that actual execution of a game that revolves around user-generated content seems extremely overwhelming.

Despite success of user-gen-supported games like Little Big Planet, Minecraft, Trials Evolution, and Team Fortress 2, relatively few companies have really been able to tap into their communities’ talent — and wallets — in a really meaningful way.

You should play this ROBLOX game

Multi Minigames by Sam3260 is awesome for many reasons, but my favorite quality is the simple fact that it works perfectly. With 28 mini-games, each running for a couple minutes, the game is constantly spawning new mini-game arenas and cycling players through them. Despite all the moving parts, things never slow down; even the airship, which functions as a home base between rounds, has a store and fun between-game diversions.

Multi Minigames

Bits

30 thoughts on “Weekly ROBLOX Roundup: October 21, 2012

  1. I am a fan of Roblox! I’m always on the move,
    Never getting to bring my laptop,
    So in wifi,
    I CAN PLAY ROBLOX ON IPAD!
    (Oh we’re all ready for i0s update!)

  2. I love everything in Roblox. And Roblox is the best game I’ve ever played and I play it every day. So I thank every one who works on Roblox and makes Roblox fun. THANK YOU ROBLOX CORP MEMBERS.
    :D

  3. The group money system works well for me and my group, we sell the items to anyone and we get more members!

  4. I have an idea: make it possible to rent limited items for any price you want, and you can pick a length of time (for example a day, a week, or a year). you’d be able to rent for money and you could produce rbx faster, think ppl would love it.

  5. You guys should really make roblox work for wii, we could exercise when we’re SFing or something. XD plus, it would be totally legit. :3

  6. What I think is ROBLOX need’s a “Delete All” Function for deleting friend’s, I want this because I have so many friend’s and I wanna delete them and start over with my best friend’s, But people who wants friend’s might axadently delete all of them, but there should be another option for that thats say’s “Are you sure you want to delete all you’re friend’s?” But I think this is a pretty good idea.

  7. What i would like is the shading from that first picture from the Multi-Minigames article. That shading would transform ROBLOX to a more Realistic Stage. The current shading isnt realistic, because if i walked into a building, it would be light in there from the light outside.

    • honestly, there needs to be a line in the sand where the developers take a step back and say, ‘maybe this is getting TOO good’, as in, it’d be getting so good, you can’t be an average guy to play.
      you would need a specific build of computer,and it’s a bad idea to limit your audience to the few people that can afford to physically upgrade their computers.

    • meaning, i would rather not have all this advanced shading. it’s nice, but only until it starts slowing the game down because it’s using so much power to process the shading.

  8. A little off topic, but why not make a button where I can clear my feed? It is really annoying with these shouts flooding me when I log on. I just want to get to the shouts in my own time. And the beauty of this suggestion is the “Clear Feed” button would be completly optional.