We were blown away. Not just by the sheer amount of entries we received for our ROBLOX Studio splash screen contest (over 3,000!), but by the amount of ingenuity, creativity, and talent on display in each of the entries. We had originally postulated that we’d be choosing five winners–but we just couldn’t distill that much awesome into five winning slots. So we’ve expanded our circle to include 10 winners, each of whom will receive the prize of 20,000 Robux. Continue reading →
I can think of many reasons why someone might: to create a tangible representation of something that otherwise only exists in your imagination, to share and explore something with someone on the other side of the planet, to pass the time, to experiment with physics – and the list goes on. But that’s not the point of this article; the point is to relay the things that drive you, genuine ROBLOX builders, to create.
Base Wars: The Land is the hugest game to ever hit ROBLOX. User d4rk886 created a game that is universally cherished, as evidenced by the 21 million (and climbing) visits the game has received and the RGC 2012 Users Choice Award it received for Best Game. Though many of our Spotlight articles are about users who are just beginning to pave their paths through ROBLOX, we universally agreed that talking to the creator of Base Wars: The Land was a must. Getting in contact with d4rk886 wasn’t easy–he has a busy schedule and lives in Hong Kong. We finally got the chance to talk with him via Skype, where we talked about future plans (hint: he’s working on a new game, and it’s awesome), and of course, Base Wars: The Land. Continue reading →
ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes and the Add Gear to Game feature, both of which are great places to start–especially if you’ve got a game that’s picking up traction.
Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a ROBLOX Game Conference 2013 location survey, chat and vehicle support in ROBLOX Mobile, the development of first-person shooter Borderline, ROBLOX’s 2012 in numbers, games making big money, The Stalker, your ideas for gear and other bits and pieces. Continue reading →
They say it’s roughly 10% finished. It might see the light of day this spring. It’s already been scrapped and restarted a few times. The quality standard is insanely high. They call it Borderline, an upcoming ROBLOX first-person shooter, and you wouldn’t be wrong for thinking, “I’ll believe it when I see it.”
Yet, after talking with two of the game’s three developers, it’s clear they have their ducks in a row. The team, known as StudioMM, uses a Skype hub to discuss and review building progress – everything from altering the engine to creating a new logo – and has clear direction: a balanced play experience where the user controls their game experience. There is reason to believe one day, you’ll be playing this. Continue reading →
We’ve begun planning our annual ROBLOX Game Conference for 2013, and we need your help. We understand that not everyone on ROBLOX can make it to the Bay Area each and every year–we figured it was time for us to do some traveling for a change. That’s where you come in. Taking this survey will help us determine where RGC 2013 is going, and arguably more importantly, what you’d like to see during this year’s event.
We’d appreciate if you could take five minutes out of your day to fill it out.
It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.