AnimationEdit6

New Movements Set the Stage for Keyframe Animation System

By now, you’ve probably noticed that ROBLOXians move differently—and with more realism and fluidity. The Games Team has been working hard to roll out these new character animations. Engineer Vince D’Amelio has been leading the charge, and is here to talk about what’s new and preview exciting animation plans for the future.

AnimationEdit6

Take your ROBLOXian out for a spin. You’ll notice that he/she is moving differently. That’s because we’ve refreshed some of the default character animations to add fluidity and realism. While we feel the new animations bring life to the standard motion of ROBLOX characters, this update also gave us an opportunity to build a new animation system that will eventually allow you to create your own character movements.

Default Character Animations

We have overhauled our animation system in a way that gives us fine-grain control over virtually every limb of a humanoid. We’ve added major extensions to our keyframe animation system that allow us (and will eventually allow you) to specify joints that we’d like to keyframe individually. Additionally, we rethought our “priority” system–every motion you make, whether that’s walking, using an object or jumping, has a higher or lower priority depending on the action and when it should play. Without getting too specific, we not only had to restructure what motion took what priority, but create a new priority in order to preserve backwards compatibility.

What you see today is not necessarily the end of character animation updates. Next, we’re planning to add an additional joint to the standard humanoid that will allow us to control and animate the torso. The torso has always been the root of the entire assembly of a humanoid, but, to put it simply, it can’t actually move. This new joint provides flexibility so we can make it bob, weave, arch and more. This relatively small change makes a big difference in the way characters move. The torso joint is active in our Gametest1 testing environment, and will release soon.

Though your ROBLOX character moves differently, much of this project involved developing a system that puts the creative power in your hands. Before we get to that, let’s recap the changes to the standard character animations.

Walking: You will notice a difference in the way your character walks when we add the torso joint next week. It gives the illusion that characters have hips that move smoothly with the motion of the legs. 

Jumping: Jumping looks more realistic. Both arms still raise, but the character’s back arches somewhat on the way up. Which brings us to what happens on the way down…

robloxbasketball

When the animation system is released, you’ll be able to customize every action you take. Pictured above, we’re messing with the idea of raising your knee during a jump.

Falling: Your character now has a falling animation, where his or her arms slightly drop. You can get a sense for how it looks by jumping off tall structures.

Climbing: We created a new climbing animation that looks more like, well, climbing. This means your character’s arms move as if they’re grabbing rungs, and the legs bend and follow suit.

Climbing

With our new default character animations, climbing actually looks like, well, climbing.

Idling: We’ve programmed several idle animations that go from subtle to bold. Watch what you do when you’re just standing still. We’re planning to expand the idle animations with things like foot-tapping, face-scratching, and even dancing.

EmotePointEmotes: Emotes are actions your ROBLOX character can perform. This is a long-requested feature that we decided to bundle into this release. To see the default emotes, hit the “/” key to chat and try the following commands:

  • /e wave
  • /e point
  • /e cheer
  • /e laugh
  • /e dance

The current animations aren’t permanent–see these as an experiment we’re running in order to gather feedback from you, our players. We pride ourselves on giving you the tools to create any world you can imagine. Why stop there? If you can personalize your worlds entirely, then why can’t you personalize the character that inhabits them? Here’s where this is going.

Animation Creator & Editor

To best illustrate where we’re headed, have a look at this:

[do action=”youtube-iframe” videoid=”2y_GNzeSoTs”/]

This is a preview of our keyframe animation editor, and we’re planning on making this available to all of our builders in the form of a Studio plugin. With the animation editor, you’ll be able to customize your very own character animations. You’ll be given control over each frame in the animation, and will be able to track the animation, beginning to end, with the timeline. When you’re happy with an animation you create, you’ll be able to save it locally, or save it to ROBLOX as an animation for others to download.

If you’re a game creator, this opens a lot of doors. You can make your own character animations and use them wherever you feel they’re appropriate. Making this available to our builders and developers requires that we go beyond developing the editor. There are some things we have to think about. What’s the save/load interface going to look like? Are we going to allow users to upload “sets” of animations, or will each be an individual movement? Should you be able to copy-lock your animations like you can with shirts and models? There’s a lot to think about, and we’re in the middle of this thought process.

The Near Future

Our ultimate goal is simple: we want our builders and developers to be able to be able to flex as many creative muscles as possible. Our grand vision is that, eventually, you’ll be able to download different sets of user-created animations to use with different types of games. If you can’t find an animation set that falls in line with the theme of your game or place, use the animation editor to create your own!

We’re currently in the process of ironing out the details and road map for releasing this big feature, so we don’t have a definitive date. For now, let us know your thoughts on the new character animations and emotes, and the types of animations you’d like to create in the future.

 

457 thoughts on “New Movements Set the Stage for Keyframe Animation System

  1. MerpMup

    Although I have been very upset with ROBLOX about previous updates, I have to say, this update almost makes up for Price Floors. Almost. The /e animations are nice, and I think that the new idea for making your own animations is…Outstanding, if you will.

  2. ZeObot

    Yeah except the scripted the dance to loop the wrong animation id, so instead of dancing, it just waves over and over

  3. Kasy ROBLOX LOVAH

    Omg, Omg!!!! I CAN’T WAIT until the new updates on roblox comes!!! I’m Like a Roblox everyday player and I’m Just panicking and biting my shirt so I won’t scream and wait until they make the new updates!!! I Wish I was in the actual ROBLOX building =D I’d FREAK if I was there… Anyway… I Just Can’t WAIT ROBLOX!! so plz oh plz make the updates soon!!! =D

    1. Shelda Rinly also "waterwind11"

      I Just cant wait until the new updates!! we will actually get to make our own animations!!!!! Im so excited!! most ppl know about it too and are dieing just cuz they are waiting on the new update roblox said their workin on!!!!!

  4. Nwanne56

    It’d be even better if bodies, arms and legs were TWO parts and not just 1. Then more animations could be made and ROBLOXians would look more realistic.

    1. LittleDevil87

      Some animations I would like?

      Um can u make the robloxian dance PSY :3

      Gesture to come over

    1. AgentTwoFace

      I can’t wait either and the dance is exactly like the wave so the dance should be like basicly where you move your legs and arms and things so it really looks like your dancing. I hope there are more commands like kicking and taking off your hat by grabbing it and dropping it it would be really cool.

  5. RedHotEpic

    I was angry At the Floor Price, But then this happened. Great job. Maybe make dancing a bit more ‘Dancy’ And add stuff like being able to take off your hat and such
    Keep THIS up, not raising floor prices.
    -C&G Forumer-
    RedHotEpic

  6. ChevroletSonic123

    Is the Torso animation released? Cus when i Use my Player, I saw my Torso Tilting Backwards

  7. ohdoh992

    For the /e commands, I hope they won’t actually show up as /e wave or something alike in the chat system! I hope it can be ‘ohdoh992 waves’.

  8. Nam11

    can we make emotes and bind em’ to a key? cause I want my guy to do an awesome dance without using an item that takes space in my backpack

  9. Dorkusip

    For a while i was disappointed with ROBLOX for the previous updates, but things are looking up for us. I still want to be able to make my own face though. :) Thank you ROBLOXdevs for listening to us!

  10. Mike

    I cant wait for the new Animation Editor

    however I would like the default animations for your character were toggleable.

  11. PvtDonut12

    I think that you can make animations that interact with the things you are wearing. For example, you can make an animation that makes your hat go into your hand, so you can take off your hat.

  12. Anonymous0

    Don’t ever change the emotes. I LOVE THEM These wave cheer point dance and laugh are the best

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