I'll be around.

So Long, and Thanks for All the Fish

John-on-BLOXcastIf I could work on any project I wanted, I would be working on something very much like ROBLOX. That is what I remember saying to ROBLOX CEO David Baszucki during my job interview in June 2006. I was a newly minted Computer Science graduate from Stanford University, and I was shopping around looking to join a hot startup. Boy, I found one.

ROBLOX has experienced literally 1,000,000% growth since those early days and it has been a wild ride. That ride has now come to a partial end.

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GamesPage

Fueled by ROBLOX: We Answer Questions About Recent Updates

GamesPageFueled by ROBLOX. It’s the foundation behind all of the updates you’ve undoubtedly noticed in the past few weeks and months. Developer Products, massive games composed of multiple places, Data Persistence, the Developer Exchange program — these are all features we’ve enabled to ensure that you  have not only all the tools you need to build anything you can imagine, but share it in a way that earns you recognition, massive profits, real currency, and credibility as a game developer.

That said, we understand that many of you have questions about what these changes mean, both for now and for the future. That’s why we decided to answer some popular inquiries in this blog article. It’s been awhile — so we tapped Creative Director John Shedletsky to respond to some feedback! Continue reading →

A home we've become quite comfortable in.

ROBLOX Welcomes Microsoft and Sony to Our Home in the Cloud

A home we've become quite comfortable in.

A home we’ve become quite comfortable in.

This will probably come as no surprise, but our staff is populated by gaming enthusiasts. We spend our lives working to make ROBLOX the best gaming experience out there, and part of that means keeping a vigilant eye on our industry. ROBLOX is a unique platform in that it exists entirely on the internet–and it’s been interesting to notice other platforms start to shift their gaze towards a cloud-based architecture. Continue reading →

Johnsbook11

Economic Ideas: Scarcity, Popularity, Liquidity, and Volatility

Johnsbook11The ROBLOX economy is in constant motion, and many entrepreneurial-minded users have found methods to leverage it in order to turn significant profits. ROBLOX Creative Director John Shedletsky keeps a close eye on the economy, so we thought we’d tap him to see if he had any helpful advice he could share with those of you looking to dive into the market.

There is no guaranteed path to profit

There is no guaranteed way to profit from limited items on ROBLOX, so keep that in mind. If there were a 100% foolproof way to make ROBUX out of nothing, you can bet that a lot of fools would be doing it right now. The purpose of this article is to provide food for thought–it is not a get-rich-quick guide. Continue reading →

Feedback Loop

Feedback Loop: Sounds & Music, Group Ranks, Badges and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop – the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this issue, John Shedletsky discusses the potential for user-created faces, sounds and music, removing group ranks, game analytics, rendering motion blur, a “badge showcase” section on the profile, building performance questions, and more. All of the feedback featured in this article was collected via a Twitter survey. Follow @ROBLOX for opportunities to submit your feedback in the future! Continue reading →

P1000749

A Retrospective Look at BLOXcon London

I just stepped off of a plane after participating in our first-ever BLOXcon in London, England! In Chicago, Alan wrote a retrospective piece that focused on the the happenings at BLOXcon – so I thought I’d take a look back at the craziness I just experienced, and write about it. If you’re into the whole “brevity” thing, take a look at the video below for a quick summary of BLOXcon London. If you’ve got a few minutes, read about my BLOXcon experience, from setup to tear down.

[do action=”youtube-iframe” videoid=”rhsKCnKpDcY”/] Continue reading →

Feedback Loop

Feedback Loop: Dynamic Lighting Advances, Studio Tips and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this issue, John Shedletsky discusses updates to dynamic lighting and shadows, offers advice for ROBLOX Studio builders, talks about the specularity of parts, considers the idea of place subscriptions, reflects on the rise of ROBLOX, and a whole lot more. Check it out. Continue reading →