About John Shedletsky

ROBLOX Creative Director @Shedletsky on Twitter

Feedback Loop: Game Discovery, Materials, Video Ads and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this, the second issue, John Shedletsky and a guest commentator discuss the quality game discovery and recommendations, additional materials for parts, cylinder physics, video tutorials, slots for additional games and places, community guidelines, user-created video advertisements and more.

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Video How-To: Implementing a Store in Your Place

Last Saturday, we offered our builders a plugin in order to utilize our recently released in-game transaction API. The idea was to make it easier for builders to utilize the feature, as using the plugin removes the scripting aspect. We always keep a close eye on our blog comments, and these particular comments were varied–some people seemed to understand how it worked right off the bat, while others needed some guidance. That’s why we decided to document the procedure in a video, so builders who are having trouble can watch the entire implementation process from beginning to end. Check it out below.

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Feedback Loop: Particle Effects, Script Editing, Gear Stats and more

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this, the inaugural issue, John Shedletsky discusses the ideas of custom particle-effect creation, improved humanoid manipulation, smart/auto-complete script editing, credits for builder-created catalog assets, individual gear statistics and leaderboards, and more.

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Trade All the Things! A Guide to the ROBLOX Trading System

Chart IllustrationAbout a week ago, we loosened up the ownership restrictions on limited items to allow users to possess multiple copies of the same item. One of the effects of this change is it is now much much easier to make trades with other players. In the past, if a player wanted to send me a trade, he would have to have items I didn’t already own. For a lot of our power users, this can be really difficult!

Since implementing this feature, I’ve personally seen my number of incoming trade offers triple. A quick look at the database confirms that there are now roughly 55% more trade offers flowing through our system. It’s been about eight months since we published our last guide to the Trading System. What better way to usher in the trading renaissance than to provide some tips and tricks for would-be traders?

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What Games and Places Are Earning Robux in April?

In January, we took an extensive look at the games and places that were the most financially successful on ROBLOX. Whether it’s through adding gear to a game, taking advantage of Game Passes or just racking up series visits, there are a lot of opportunities to rake in serious cash. We decided to dig back into the data — this time for April — to see which places are most effectively earning money on a per-visit basis. We also take this opportunity to compare numbers from January with the latest stats to analyze the similarities and differences.

Here is a list of the top 20 most successfully monetizing games on ROBLOX in April:

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ROBLOX: Gaming in the Cloud

Servers

A hot topic among game studios in recent years is the notion of “cloud-based gaming”–a tectonic shift in the infrastructure behind multiplayer online games. Gone are the days of hosting your own server, opening up your firewall, forwarding ports in your router, and sacrificing a goat in order to be able to host your own multiplayer environment.  In a traditional solution, if you wanted to play game with friends on the internet, you’d set up a game server and have your friends connect to it. We decided early on that this was a method we wanted to avoid–encouraging users to set up local hosting often results in a plethora of problems that interfere with stable gameplay.

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Responding to User Feedback, V14

Responding to User FeedbackEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. We gathered questions in a totally different way this time; in-game! We’re always in ROBLOX for one reason or another, and users provided us with plenty of questions to answer about a wide range of ROBLOX topcis. This time, John Shedletsky, ROBLOX’s Creative Director, addresses inquiries about spell checking features, a Ghost mode, a donate button, updates about our new lighting system, and much more. 

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