About John Shedletsky

ROBLOX Creative Director @Shedletsky on Twitter

ROBLOX Studio 2013 Fixes and Improvements Coming Soon

SFOTH in ROBLOX Studio 2013One exciting thing about ROBLOX that most people don’t realize right away is it’s not a finished game — it is very much a work in progress. The upside to this is that everyone, both community members and the ROBLOX development team, has a real opportunity to shape the future of ROBLOX. The downside is that since ROBLOX is constantly evolving, it doesn’t stay the same. This can be a source of friction for veteran users who have gotten used to the status quo.

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Be a ROBLOX Tycoon: Earn Robux With Game Passes and Gear

ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes and the Add Gear to Game feature, both of which are great places to start–especially if you’ve got a game that’s picking up traction.

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Help Us Choose the Location of the 2013 ROBLOX Game Conference

We’ve begun planning our annual ROBLOX Game Conference for 2013, and we need your help. We understand that not everyone on ROBLOX can make it to the Bay Area each and every year–we figured it was time for us to do some traveling for a change. That’s where you come in. Taking this survey will help us determine where RGC 2013 is going, and arguably more importantly, what you’d like to see during this year’s event.

We’d appreciate if you could take five minutes out of your day to fill it out.

It’s important to us that our users help shape the paths we take at ROBLOX, whether those footprints are digital or real. Tell us where you’d like us to go, and we’ll do our best to get there.

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Responding to User Feedback: Community Edition

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX topics, including NBC trading, video tutorials, the ROBLOX film community, group documents, and a whole lot more. We pulled these questions from this active thread, which we’ll continue to keep an eye on. 

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In Pursuit of Perfect Code: Multiplayer Script Debugging

Remote Error Monitoring System

Now you’ve done it. You got interested in this “Lua scripting” thing you keep hearing about on our forums and reading about on our blog. You tinkered with it for a while. You even got to the point where you were able to understand enough to make your own online game. You’re like Neo, from the Matrix, crafting virtual realities from little glowy bits of green code. You are invincible. Your game gets super popular. It’s great.

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Responding to User Feedback, V13

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX topics, including expanded terrain dimensions, enhancements to ROBLOX GUI creation, vehicle seat functions, server-based data persistencescript protection, group moderation and 13+ groups, dedicated image hosting and a feed for updates to items in the ROBLOX catalog. You can read previous entries in this ongoing series here.

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