We’re always excited about talking with popular game developers about their successes on ROBLOX. And in the case of Reason 2 Die, there’s a lot of exciting success to discuss: it has stood the test of time, it has remarkably fun gameplay that is ingenious in its simplicity, it has a smart monetization scheme, and it has kept players hooked by leveraging the latest developer features and incorporating fun holiday-themed re-skins. One of the game’s strongest assets is that you’re always participating — while you spawn as a human and work cooperatively to survive, even upon “losing” the game continues. You turn into a zombie, and respawn as one of a range of super-powered flesh eaters, each with unique abilities. There’s almost no downtime. You can even purchase rounds as special zombies if you’ve got ROBUX in your pocket — a brilliant addition that has been earning PlaceRebuilder considerable cash, which he’s using to supplement his busy life as a college student.
[Update: Hallow’s Eve is here!]
Many members of the Games team have been hard at work developing a Halloween map that is 5X the size of last year’s — kidding, kidding. What we’ve brought to the table this year for our favorite spooky holiday is far different than anything we’ve put out there for any previous holiday season. We’re proud to present a sneak preview of the upcoming official Halloween game: Hallow’s Eve! Continue reading →
Carthay’s long-time quest to build Disneyland — including every single ride and attraction — is one of the most ambitious ROBLOX projects we’ve ever encountered. It’s also one of the most impressive, both in terms of its quality and its scope. As it stands, Carthay’s Disneyland is composed of more than 20 separate ROBLOX places, some more finished than others, each one featuring an incredible amount of detail.
We’ve written about Work at a Pizza Place before, but we decided to revisit the game after its recent meteoric rise from moderately popular to a super-smash-hit ROBLOX title. Why? Dued1 dramatically revamped his long-running fan favorite with a slew of updates that have since turned it into the most popular game on ROBLOX, even hosting more than 12,000 concurrent players in the last week — a mark that would land it in the top 25 games on Steam. We had to get a hold of the 22-year-old college student and ROBLOX developer to hear his story. He had already figured out how to make a popular game. How did he make it even bigger?
If you’ve been on ROBLOX in the last few days, chances are you’ve noticed a game called Super Bomb Survival. Since emerging earlier this week, it has sat proudly at or near the top of the Popular games sort, and has been gaining massive popularity among hundreds of thousands of players. The game is highly polished, featuring addicting gameplay, fantastic player interfaces, and awesome power ups that drastically change the way players interact with one another. It’s one of the most organized yet frantic games to hit ROBLOX. Continue reading →
Following yesterday’s exciting announcement that we have now paid more than $500,000 to ROBLOX game developers, we thought now would be a great time to highlight one of the top-earning game makers of the summer: berezaa. His game, 2-Player Gun Factory Tycoon, seemingly came out of nowhere and quickly shot (heh) to the top of our game charts, earning the once-unknown developer throngs of fans and several million ROBUX. With the success of the game, he’s converting his virtual earnings to cash to supplement his life and eventually pay for higher education.
ROBLOX is no stranger to any gaming genre — from RPGs, to platformers, to first-person shooters, our platform is inhabited by a bevy of popular gaming tropes. It’s somewhat surprising, then, that mystery games — which employ a style of gameplay that one can trace all the way back to everything from a Garry’s Mod game to the real world (hide and seek, anyone?) — have positively dominated our popular charts for almost all of 2014. But when you really look at what these games do from a game design perspective, it starts to make sense that they would thrive on ROBLOX.