Game jams are events that bring developers together to design and create a game, typically within a ridiculously short amount of time (somewhere between a day and a weekend). We recently held one of our own at ROBLOX HQ – both as a fun evening event for our crew and to experience the product we’re creating just as our community does. We gave it our own unique spin: two or three people per team, three hours only. Turns out, even with such a severe resource constraint, ROBLOX remains a really good platform to create something substantial.
ROBLOX lets individuals and small teams turn ideas into working prototypes fast, in no small part because multiplayer networking, physics, hosting, and other such engine-level features are built in. While not every team in our game jam finished a working game, we thought it would be cool to show you what some of the groups accomplished in the mere three hours they were allotted.