The ROBLOX Team “Game Jams” in Just Three Hours

Game jams are events that bring developers together to design and create a game, typically within a ridiculously short amount of time (somewhere between a day and a weekend). We recently held one of our own at ROBLOX HQ – both as a fun evening event for our crew and to experience the product we’re creating just as our community does. We gave it our own unique spin: two or three people per team, three hours only. Turns out, even with such a severe resource constraint, ROBLOX remains a really good platform to create something substantial.

ROBLOX lets individuals and small teams turn ideas into working prototypes fast, in no small part because multiplayer networking, physics, hosting, and other such engine-level features are built in. While not every team in our game jam finished a working game, we thought it would be cool to show you what some of the groups accomplished in the mere three hours they were allotted.

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Meet Berezaa, the Creator of 2-Player Gun Factory Tycoon

Berezaa is well known for creating 2-Player Gun Factory Tycoon, a game with classic ROBLOX style but modern twists in its cooperative play and emphasis on combat. He’s also known for laying the foundation for many of today’s most popular tycoon-style games with his free tycoon kit. The kit, which takes the form of a ROBLOX model, has been downloaded from our shared asset library more than 40,000 times and has been used as the building blocks for such games as the newly popular Mars Invasion Tycoon. Needless to say, Berezaa works hard to support his game’s community, the tycoon-developer community, and the deep well of content in 2-Player Gun Factory Tycoon.

We hosted Berezaa on the third pilot episode of our new Developer Showcase series and had a great time learning more about him and his games. If you missed the stream on Friday the 13th, we recommend you watch this highlight and, after you’re done, let us know what you think!

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The Latest and Greatest ROBLOX Twitch Channels

Throughout 2014, we worked to not only launch and grow the ROBLOX Twitch channel, but help you — the gamers of the ROBLOX community — get your own streams up and running. Part of this was the monthly streaming leaderboards, with which we rewarded top broadcasters for entertaining viewers, being active, and doing unique and noble things live on camera. December was the final leg of the leaderboard program, and this post shows you who, of the 2,170 people who streamed ROBLOX to Twitch, topped the charts at the close of the year.

We’re going to find new ways to make Twitch streaming even more fun in 2015, so stay tuned to

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Dummiez Cracks the Code with the Unique, Unpredictable Quarry

When you first spawn into The Quarry, you see nicely decorated terraces leading to a hole. The environment is pretty, you might bump into one of the other nine players, and there are a few friendly NPCs with which to interact, but it doesn’t look like a game – not in the traditional sense, at least. You wouldn’t be in the wrong for wondering why, then, this title has been played about five million times in less than a year and even chosen as a community favorite more than any other game in a recent survey. Dummiez, the game’s creator, has an answer.

“It is different,” he says. “It doesn’t fit neatly into any category, making it unique from the current popular games.”

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Behind the Scenes at ROBLOX Hack Week 2014

Before adjourning for the holiday season, the entire ROBLOX team gathered for an afternoon of excitement and innovation in the form of Hack Week presentations. What is Hack Week? It’s an annual opportunity for our team to take nearly five full days and explore a visionary new idea or piece of technology. Needless to say, there were many impressive projects on display and, as always, we’ve picked a select few to share with you. Remember: there is no guarantee that any of these projects will transform into official features, but the possibility is there.

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Happy Holidays from ROBLOX!

2014 has been a fantastic year for ROBLOX. With 4.4 million monthly active users now logging 70 million hours of engagement per month, we’ve reached new levels of gaming, building, game development, character customization, Twitch streaming, and all the other fun stuff that comes with being part of this platform and community. And with other industry happenings — such as Amazon’s acquisition of Twitch and Microsoft’s purchase of Mojang — we’re confident that user-generated content truly is the future. We’re banding together to make it happen in the gaming space.

We’ll be off celebrating this successful year and enjoying the holidays with our friends and family for the next few days, but we didn’t want to leave without wishing you all a safe and happy holiday week. Enjoy your break, play and create as many games as you possibly can, and stay tuned for some cool year-in-review stories as we approach the new year.

We’ll see you in 2015.

Fan art seen at the top of this post by DarKSector007. See the full masterpiece here.