Just last week, we described our vision for a Games page that’s loaded with fantastic games to play and worlds to explore. One piece of that puzzle is improving and adding alternative methods of sorting games, an effort we recently bolstered by launching the Top Grossing sort (soon to be “Top Earning”). Another piece of the puzzle is a rating system that lets you and everyone else vote content up and down, thereby providing a community-generated metric for games that are amazingly good, offensively bad and everything in between (i.e., “decidedly meh”). Continue reading →
We’re proud to announce the “Add Gear to Game” feature–all users can now allow specific gear items from the ROBLOX Catalog in their game and sell those gear items directly on their game page. If users choose to buy an item from your game page, you’ll earn yourself a 10% commission. It’s like Amazon’s “Associates” Program, and it’s mutually beneficial. It will help us increase the reach and scope of our Catalog, and we’ll let you keep some of the sales.
ROBLOX game developers have the ability to create VIP shirts, which give players special perks and abilities in games. These added abilities can be anything, from super strength or speed, to a special item—the benefits are up to the game creator.
Originally an ingenious ROBLOX user idea, we’re simplifying the VIP t-shirt process with a new feature: Game Passes. A Game Pass essentially does the same thing a VIP shirt does–if you purchase a Game Pass for any particular game, you’ll have access to perks and abilities that others don’t. Continue reading →