Welcome to the 2013 ROBLOX Egg Hunt! Are you ready for a challenge? We hope so, because collecting each and every one of these eggs will be no small feat — they all behave in very distinct (and sometimes dangerous) manners. Click here to start playing today.Continue reading
Every year we work to make our annual Egg Hunt bigger and more creative than the year before. This year, we’re pulling out all the stops, debuting a massive custom-created level with 20+ different eggs, each of which has different attributes, and in some cases, prize-associations. (Get your first look at three of the eggs to the right!)
ROBLOX Developer Lead Deepak Chandrasekeran (Sorcus) is in the process developing a series of swords on ROBLOX that will give users powers they may not have ever believed possible. His first sword, Telamonster: The Chaos Edge, sold out in two days, but it was the first in a series of ultimate weapons that will eventually include a roster of seven customized swords with unique and varying abilities. Sorcus runs through the features of these two extremely limited items, and talks a bit about what inspired him to create these swords.Continue reading
ROBLOX’s Content Team has been hard at work as of late creating Game Templates, which are freely available starter levels with the nuts and bolts of a specific genre already in place. Our first template gives you the basic elements you need to build a game of the popular multiplayer shooter variety, Capture the Flag. You can find the template — and more in the near future — from the “Templates” ROBLOX user profile.Continue reading
The ROBLOX Catalog features a vast array of items. Some exist to make you look really, really good; others for the sake of helping you outsmart, outmaneuver and overpower your opponents. Of course, with so much gear to browse, it can be tough to find a good point of entry. We’ve compiled two lists, comprising 10 of the most popular items in the Catalog, with some details into the underlying code that powers them.Continue reading
During our annual Hack Week, ROBLOX developers shifted gears, working tirelessly to devise and present ideas fueled more by creativity than priority. This week, we’ll be featuring some of the most innovative ideas to come out of Hack Week. Our second story is about some changes that will be implemented to ROBLOX’s robust GUIs (graphical user interfaces), by Software Engineers Deepak Chandrasekaran and Tyler Mullen.
GUIs are the biggest small part of ROBLOX, and for good reason. From text buttons, to text labels, to image buttons, to frames, these 2D bits can add high-impact nuances to your games. Many of the smaller facets of ROBLOX, like our leaderboards, backpacks and our chat system, are powered by GUIs as well.
As it stands now, ROBLOX allows users to utilize two types of GUIs: screen GUIs, and billboard GUIs. Before getting into some changes we’ll be making to both, let’s describe how they work.Continue reading
There are many ways to make it big on ROBLOX – create an excellent game and design great assets, to name a couple – but it doesn’t hurt to be a legendary sword-fighter, either. The ROBLOX Catalog features a number of swords that deal huge damage and, in some cases, carry additional properties. Here’s an overview of the most powerful swords we have to offer and their damage statistics.Continue reading