ROBLOX is getting some major upgrades on mobile this year. Given that mobile players are the fastest growing audience on ROBLOX, we’re committed to helping you find even more reasons to play and connect with your friends wherever you go. A big part of that initiative is implementing a way to chat instantly with friends inside the app, just like you can on desktop computers. We’re excited to announce that our latest update on smartphones and tablets now allows you to do exactly that. That’s right – we’ve brought chat to both iOS and Android devices!
In our efforts to optimize and fully support a single, consistent platform, there occasionally comes a time when we must make a decision to discontinue support for lesser-used technology. That time has finally come for our legacy terrain system. As of today, we have officially deprecated old (non-smooth) terrain to prepare for its subsequent removal on January 1, 2017.
Smooth terrain has come a long way since it was launched just over a year ago. Comparatively speaking, it has grown to become superior in every way to the old terrain. We’ve put in a lot of work to ensure that it not only runs better – from both a memory consumption, behavior, and performance perspective – but also that it has a much better look and feel compared to its counterpart. I’d like to take a few moments to share why we felt this change was important and what it means for you as a developer moving forward.
This week, ROBLOX proudly earned a spot on the 35th Annual Inc. 5000, a prestigious list celebrating the fastest-growing private companies in America. This is an extraordinary accomplishment that complements our ten years of business and acknowledges our mission to power the imagination of millions.
We are incredibly honored to join the ranks of companies such as Microsoft, GoPro, Square, Loot Crate, and many more popular brands that have been previously recognized. On average, the companies on this year’s list have grown nearly fivefold from 2012 to 2015, according to Inc. That’s a remarkable achievement that only few companies can ever attain. At ROBLOX specifically, our three-year growth revenue increase was 130 percent. We are ranked #37 by highest revenue in the Consumer Products & Services category.
Our growth is attributed to our dedicated team of employees and our talented and passionate community – for building the most amazing experiences on our platform and encouraging others to join in on a myriad of immersive adventures.
We are tremendously grateful for your support. It has been a thrilling journey over the past ten years, and we can’t wait to show you our continuing evolution over the next ten years. If you haven’t already, we invite you to read through our ten-year retrospective on our blog to revisit some of our most eventful moments leading up to 2016.
We have observed that someone recently may have accessed one of our test sites without authorization. This test site contained limited user information dating from 2012 and earlier.
We identified this unauthorized access promptly, began an investigation into the incident, and took steps to prevent any additional unauthorized access. As part of our response to this incident, we turned off the economy briefly to determine whether any accounts were being used without authorization. As an added layer of protection, we instituted a password reset process for certain accounts.
We are currently assessing and implementing additional security measures and plan to offer optional two-factor authority for our users soon. While we believe we have identified the full extent of this incident, our investigation is ongoing. We will notify users of any additional steps we believe are appropriate as a result of our investigation.
We regret any inconvenience this may have caused and thank you for your loyalty and patience.
This past weekend, the San Jose Marriott was home to over 200 eager ROBLOX builders, staff members, partners, and chaperones, all gathering together for the biggest ROBLOX Developers Conference EVER. That’s right – this was an RDC for the record books, folks. And it’s no surprise that for such a huge attendee turnout we brought along some big announcements about new platforms and Studio enhancements, fun and educational panels from your favorite admins, and awesome revelations about where the future of ROBLOX is headed. In case you missed it or if you want to revisit what everyone saw and experienced last weekend, we’ve got you covered.
Keep on reading for a brief recap of the event and be sure to check out the archived videos on our Twitch channel to watch all the exciting panels and presentations from RDC 2016 on Saturday, including some interviews between a few developers and jackintheblox!
The ROBLOX Developer’s Conference, our annual developer event, kicks off tomorrow. But even if you can’t make it in person you can still see all the cool announcements because we’re livestreaming the event on our official Twitch channel this Saturday, August 6 at 10 a.m. Pacific.
What can you expect from the RDC stream?
- Founder and CEO Dave “Builderman” Baszucki will kick off the event with exciting news about the future of ROBLOX.
- Sneak peeks at new features coming to the platform.
- We’ll be interviewing some of the top ROBLOX developers about their games.
If you love ROBLOX and want to see what the future holds for us, don’t miss the RDC stream! It all starts Saturday, August 6 at 10 a.m. Pacific time on twitch.tv/ROBLOX
Given the user-generated nature of ROBLOX, we’re committed to providing everyone who is interested in game design with the most powerful, easy-to-use tools so even the most novice builder could create something truly impressive. To make developing ROBLOX games more fun and accessible for beginners, we’ve recently embedded a series of video tutorials into our templates. Now you can really sharpen your building skills by watching and learning how to use the tools in Studio without having to leave your workspace!