ROBLOX Enters the VR Space with Launch on Oculus Rift

Here at ROBLOX our dream is to allow digital creators and explorers to play, learn, and socialize with their friends across any and all devices. As new avenues of technology open up to the world, new ways to play and make amazing interactive experiences do too. So we’re thrilled to announce that ROBLOX has officially taken the next step into the world of virtual reality with our launch on Oculus Rift.

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Work Together on ROBLOX Projects with Team Create

Social experience and interaction is in the very DNA of ROBLOX. We enable creators and gaming enthusiasts from all over the world to develop and play on a single platform. The future of collaborative creation technology will be cloud based and tools such as Google Docs and Slack are paving the way. At ROBLOX, we are taking collaborative creation one step further with introduction of Team Create. Team Create is a new Studio feature that allows you to create with your friends in real-time.

You can invite your friends to join you in Studio after enabling your Team Create for your game. While each of you has Studio running on your machine, you will all be able to; edit the same game place, see what everyone is working on, and even chat with each other.

In order to work on a project with your friends, load up the place you want to edit with Studio then open up the Team Create panel (you can find it in the View tab). Press the Turn ON button in that panel to enable Team Create. From there, invite your friends to edit your place by typing their ROBLOX username in the top of the Team Create Panel.


After you invite someone to a Team Create place, he or she can go to the place’s game page and press the Edit button (which is in the “. . .” menu). This will launch Studio and automatically add them into the editing session.


When someone joins a Team Create place, they will be assigned a color. Their camera and selection will be tinted in that color so everyone can know who is working on what.

The arrival of Team Create has made us start to rethink creation across the platform. Personal Build Servers (PBS), while great for the platform at the time, are no longer used as much and we are providing a similar and better experience with Team Create. We will soon be locking down the creation of PBS’s so that new ones may not be made any longer. You will still be able to play and update your PBS (and those you are invited to) for 30 days afterwards.  After that, all PBS’s will be converted to regular places. We encourage you to ask your friends to build with you in Team Create going forward.


For the most part, working in Team Create is the same as working in solo Studio. There are a few key differences to know though. Instead of requiring you to manually save, Team Create will automatically save your place to the ROBLOX cloud every 5 minutes. Also, while anyone can select and manipulate any instance in the 3D view, each script can only be edited by one person at a time.

Please read the Wiki article at ROBLOX for more in-depth information about Team Create.



Check Out the Next Console ROBLOX is Expanding To

Here at ROBLOX we’re always striving to bring our vision of the world’s best Imagination Platform to every platform available. We’ve made huge strides in recent months — launching ROBLOX on Xbox One, and making the leap into the VR space — but there are still a myriad of consoles and platforms explore! We’re not content to just go after the newest or most popular, ROBLOX should be available on older consoles too.

That’s why we’re very excited to announce that the next platform that will bring our universe of amazing UGC content is one that has been a mainstay of gaming for years. A console that has outsold the Wii U and the Xbox One combined.

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The Eggventure Beta is Live! Plus All the Event Details!

The annual Egg Hunt has long been ROBLOX’s biggest, and most loved event. Every year we do something different, and this year is no exception. We’ve rebranded Egg Hunt and turned it into an all new event. Get ready for our Eggciting Eggventure!

Starting today, we’re Beta Testing Eggventure on PC. The official game is available now as paid access, and features most of the eggs you can earn in the event. If you want to get a head start on the event you can be one of our testers. Eggventure goes live and free for everyone on March 22nd.

Here’s a breakdown of the event:

  • Eggventure officially runs from March 22 through April 3.
  • It’s all contained in one big game.
  • There are 24 eggs to collect. That includes 2 Faberge eggs and an Admin egg!

Longtime ROBLOX fans will notice that Eggventure is an homage to the Egg Hunts of the past. The map is massive, split up into multiple zones, each with their own challenges and eggs to collect!

The challenges in Eggventure vary from cooperative puzzle solving, to PvP combat, to good old fashioned scavenger hunting. There’s a ton of stuff to do in Eggventure. You can fight a giant dragon, help a friendly wizard, and battle it out against the meanest gym teacher in the New Yolk City public school system.


There will be special items in the catalog, like a categgapult, and the egg beater sword, that will help you earn certain eggs, so make sure to snag one, or team up with a friend who has one. And the Eggventure will support VIP servers so you can play solo or with your friends.

The Eggciting Eggventure opens for everyone on March 22 and runs through April 3rd. If you want to be a beta tester the Eggventure place is currently open in paid access. Be sure to use hashtag #Eggventure2016 to chat with other ROBLOX fans on social media and share tips for collecting the eggs. Happy hunting!


Saying Goodbye to Tickets

Dear ROBLOX Community:

In the next 30 days, ROBLOX will discontinue Tickets. This is one of the biggest changes we have ever made to our platform. While many of you will welcome this change, I know that many of you will be concerned. I want to explain our reasoning here, and also share details of the process we will go through with this migration.

Nine years ago Erik Cassel, John Shedletsky, Matt Dusek and I designed the original ROBLOX economy. At the time, virtual currency was a new concept, and typically only used in online MMO’s. Virtual worlds like Second Life and Club Penguin were popular, and social platforms like Facebook were just coming into existence. Smart phone mobile gaming did not exist.

In designing our virtual economy, we decided on two forms of currency, Tickets and ROBUX. ROBUX formed the backbone of our economy, while Tickets were designed to reward participation (building stuff and playing the game) without giving out free ROBUX (which would cause inflation for all users who purchased them). At the time, it was a common practice for many games to have two currencies.

We have come a long way since that time. Today, the economy in ROBLOX is more and more driven by developers, who create imaginative and creative games. Many of these games have their own currencies, and many of these games provide their own retention bonus systems. We’ve introduced a host of ways for our developers to make ROBUX. The ticket bonus for place visits has become a very small factor to most developers relative to the ROBUX economy.

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The Future of the ROBLOX Avatar

ROBLOX is built on the vision that our growing and vibrant community can create incredible content (games, clothing, groups) to power the imagination of millions of players around the world. We are constantly looking for new ways to empower the community. One area where the community is not currently involved is in the design and sale of key parts of our ROBLOX avatar. This includes body parts, hats, and gear. We have big plans this year to bring more community creativity to ROBLOX.

The ROBLOX avatar represents your character across many ROBLOX games and adventures. You can customize your avatar with clothing, hats, body parts and gear. Going forward we plan to enable a 100% community-created avatar system. As part of this, over the next year you will be seeing the avatar evolve in incremental, but exciting ways:

  • The avatar will have more joints, enabling better articulation (and expression)
  • We will be expanding the types of accessories that you can wear on your avatar, and you will have more customization options
  • Community-created assets for sale in the catalog will include packages, hats, gear and animations, in addition to shirts and pants
  • ROBLOX studio will fully support the new avatar and aid in the process of creating new body parts and animations (we will be announcing this in the first half of 2016)

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