Next week, we’ll be releasing new rendering code that will boost performance by up to 3X, enabling more people to play games that have tens of thousands of parts. Part of the performance boost will stem from turning off bevels, which round the corners of bricks. The rest will come from featherweight parts and fast parts technology applying to ROBLOX parts of all shapes, sizes and materials, and a dynamic quality adjustment sensor that automatically adjusts material quality based on your hardware. The following video demonstrates the performance differences in a place that has over a hundred thousand parts.Continue reading
Did you spend a long, grueling week watching our countdown clock? The hour of BLOXcon ticket sales has finally arrived! You can now purchase passes to all three events: BLOXcon Chicago (7/13), BLOXcon London (7/27) and BLOXcon New York City (8/10) on the BLOXcon website. Space is limited in each city, so guarantee your spot by snagging a pass today.Continue reading
If you’ve been around ROBLOX for a while, you might know a thing or two about our annual fan convention. First, it was the ROBLOX Rally. Then it was the ROBLOX Game Conference. For 2013, we’ve decided to debut a new name: BLOXcon! This year, we’re focusing not just on games, but building – the core of ROBLOX – and we felt the old name didn’t do the new direction justice.Continue reading
The results are in!
Hundreds of ROBLOX users shot, edited and submitted video trailers for their games after we announced our video trailer contest a couple weeks ago. We rounded up the entries and narrowed it down to the 24 best video trailers, then left it up to our users to choose the top five. Each of the five winners banks 20,000 Robux. Plus, everyone who participated receives this Director’s hat to represent their artistic vision and style wherever they go in ROBLOX.
3,000 ROBLOX users voted and the results we’re so close that the top two submissions were separated by a fraction of a point. Here are your choices:Continue reading
ROBLOX puts great effort into developing unified code that runs across multiple platforms – PC, Mac and soon iPad – on a wide variety of hardware and software configurations. This summer, as we ratcheted up development efforts for ROBLOX on mobile devices and tablets, we found the software we use to compile our code was only compatible with either Mac OS X 10.5 (Leopard) or mobile devices. We were faced with a tough decision: maintain a separate code base for OS X 10.5 or discontinue support for it.
In the interest of unified code, fast updates and future expansion to more platforms, we have opted to discontinue support for OS X 10.5. The change will take effect in the next two weeks.Continue reading
Let’s make a deal: if you live within 100 miles of the San Francisco Bay Area, we’ll trade you an hour of your time and your ROBLOX expertise for 4,000 Robux, a ROBLOX water bottle, and the intangible opportunity to come hang out with us and gather some experience testing beta software.
Sound good? Keep reading for more information (or sign up here).Continue reading
The ROBLOX blog is now mobile-friendly. Load up blog.roblox.com on your preferred mobile device and you’ll be able to breeze through the latest posts, no matter where you are. Gone are the days of slow loading, fumbling to click microscopic links and straining to read undersized text. Here are the days of staying up to date on the latest ROBLOX news, as soon as it’s announced, and joining the discussion from wherever you may be!
Have a look around and try interacting with our content, whether that be commenting, watching videos or searching the archives. If you run into any issues browsing the blog on a mobile device, please let us know in the comments of this post. It’s still a new feature, and we will do our best to make tweaks based on your feedback. Thanks for reading the ROBLOX blog.Continue reading