We eat and breathe video games, whether we’re here at HQ developing ROBLOX, on our consoles and PCs at home, or on our phones and tablets at lunch. We can’t get enough. Before we all went our separate ways for the Thanksgiving long weekend, we asked several members of the ROBLOX crew what games they were planning to dig into during their time off.Continue reading
This will probably come as no surprise, but our staff is populated by gaming enthusiasts. We spend our lives working to make ROBLOX the best gaming experience out there, and part of that means keeping a vigilant eye on our industry. ROBLOX is a unique platform in that it exists entirely on the internet–and it’s been interesting to notice other platforms start to shift their gaze towards a cloud-based architecture.Continue reading
We all share a passion for gaming and game development here at ROBLOX. While we pour our energy into making our platform more robust and feature-rich every day, many of us also seek inspiration and entertainment from the wider games industry in our free time. We thought we’d check in with some of our gaming enthusiasts to find out what’s happening outside of ROBLOXia and offer a little insight into our tastes.Continue reading
Thus far, our Engineering ROBLOX for the iPad series has focused on iPad development through a performance-optimization lens. It has seen us go into the trenches with several ROBLOX developers to learn about and document their roles in building a stable, smooth mobile gaming experience with the unique challenge of user-generated content as the centerpiece. In the final installments of the series, we’ll stray from the path and look at the development of interactive components, starting with control design.
ROBLOX Game Engineer Ben Tkacheff is an expert when it comes to iOS controls. He’s played a lot of iOS games and cites Gameloft’s titles as examples of consistently good, mobile-optimized controls. First-person shooter N.O.V.A. stands out to Ben; the game is unabashedly reminiscent of the Halo series, but it isn’t just a console game ported to iOS – it’s a mobile game, in large part due to great controls.Continue reading
Last weekend, ROBLOX reached a milestone: 100,000 concurrent users. This achievement inspired us to do some research about where this figure stands in the greater scheme of gaming and online entertainment.
Before getting to the facts, note that “100,000 concurrent players” means 100,000 authenticated ROBLOX users were playing games, building in ROBLOX Studio and browsing Roblox.com at the same time. It does not include every visitor at Roblox.com – that would make it a much larger number – nor does it represent guests (players who are not logged into a ROBLOX account). We estimate there were 20,000 guests playing at the time.Continue reading
ROBLOX is in the process of bringing our 9.8 million user-created games to the iPad. The first release of ROBLOX Mobile that supports online play is almost here. To raise awareness in the ROBLOX community of our imminent launch, we’re running a promotion targeted at ROBLOX game developers that will give them an opportunity to win a brand-new iPad 3.Continue reading
‘Tis the season of gaming, so we thought we’d sit down with a handful of ROBLOX employees to find out what they’ve been playing this holiday season. We’re all gamers at heart, and this proves it. Enjoy.
Kip Turner (Content Team)
I’ve been playing Orcs Must Die 2–it’s so fun. You defend these massive dungeons against hordes of enemies, and you can place traps all around the map. It also introduces co-op, so you can slay orcs with your friends. From a developer’s perspective, I really get a kick out of the physics system. All the traps have physics parts built into them, and you can use them to send orcs flying off the edge of cliffs into a murky abyss.Continue reading