During this year’s Hack Week, ROBLOX developers shifted gears, working tirelessly to devise and present ideas fueled more by creativity than priority. This week, we’ll be featuring some of the most innovative ideas to come out of Hack Week. Our first story is about a “Crafting” system in ROBLOX, by Software Engineer Navin Lal.
The idea of “Crafting” has been in the gaming world for a long time; DotA, Ultima, Everquest, and even Diablo have featured their own versions of the concept. It’s an undeniably interesting idea that is worth exploring in the world of ROBLOX. In order to better explain our unique take on a crafting system, let’s split the notion into two categories: materials and recipes. We’ll go over materials first.
Tim Brown’s Hack Week project would give ROBLOX developers a powerful tool for engaging players.
ROBLOX is about user-created content, and our users have created a lot of content — so much that you’d be hard-pressed to experience all of it in a lifetime. ROBLOX players need to be able to get to the good stuff, fast. Continue reading →
My hack week project was to explore rendering styles and visual effects that would take ROBLOX to the next level. The ROBLOX rendering engine works in a difficult environment compared to traditional games –
- ROBLOX places are made by our users
(rather than by hired-on level designers)
Usually game companies can control their content. They can impose a strict set of rules about how many polygons are used, how to place particular items, and how much of a level is static. ROBLOX is different – builders can come up with anything, with no restrictions and no budgets. Continue reading →
This is a first look at the ROBLOX code stack running on an iPad. Product specs are in development and there is no announced ship date. The tap-to-move interface shown in the demo is a place holder for future thumb controls. Textures and skyboxes are disabled.
Continue reading →
How will our users create bigger and better games? Navin Lal’s Hack Week project presents his vision of the future.
Universes would allow ROBLOXians to create massive game spaces by linking multiple games together. You would not only travel to and fro (thanks to the ever-handy means of teleportation), but all of your ROBLOXian character’s previous accomplishments within the “Universe” — whether it’s experience, currency, progress, events and more!— would accompany them too. Continue reading →
While many were enjoying chestnuts roasting on an open fire (well, not here in the Bay Area, thanks to the nightly Spare the Air alerts), our dev team took advantage of the Holiday break by participating in our first-ever Hack Week.
What’s Hack Week, you ask? Continue reading →