Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with us over the weekend, the Weekly Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the first three fan art contest winners, new building and scripting tutorials, what games we’re playing this Thanksgiving break, a movie-series-inspired Crossfire, tips for marketing your game, the end of the Black Friday weekend sale, two games you should play, a video corner, and other bits and pieces. Enjoy.Continue reading
So, you’ve made a game. Maybe it’s your first attempt. Maybe it’s the first thing you’ve created that you’d deem “acceptable for public consumption.” Maybe it’s the next big thing. Whatever the case, you need to get it in front of people – real, authentic gamers – and, at the very least, collect some feedback. You’re in the right place: ROBLOX has millions of active members, many of which are happy to try something new and eager to discover something great. You just need to capture their attention.
These things won’t make or break you, but they will make a difference when it comes to attracting the casual passer-by.Continue reading
We eat and breathe video games, whether we’re here at HQ developing ROBLOX, on our consoles and PCs at home, or on our phones and tablets at lunch. We can’t get enough. Before we all went our separate ways for the Thanksgiving long weekend, we asked several members of the ROBLOX crew what games they were planning to dig into during their time off.Continue reading
Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For this outing, we interviewed SmoothBlockModel and Ozzypig, creators of Catching Fire: The Hunger Games Sequel and The Hunger Games by Ozzypig, respectively. Fueled by the release of the new movie last week, both of these games are absolutely booming in popularity. We thought we’d chat with the both of them about level design, monetizing and maintaining popular ROBLOX titles, and a whole lot more!Continue reading
As promised last week, we’ve used your thousands of survey responses to narrow the field of items that will be featured in this weekend’s Black Friday Sale and launched one final poll that lets you help decide on a few very specific deals involving highly sought-after items. While you’re here, you can preview some of the items that might be involved in the sale. We’re not letting the cat completely out of the bag, but the small guide below will give you a glimpse into what to expect starting Friday at 5 a.m. Central Time (3 a.m. Pacific Time).Continue reading
We want as many people as possible to jump into ROBLOX Studio, build anything they can imagine, and contribute to our ecosystem of user-generated games. We realize it’s a complex application, and we’ve been talking for a while about refreshing our instructional Studio tutorials. We’re pleased to announce that we’ve released four videos on our YouTube channel that will help you with the basics, from low-level building tools to scripting! Here they are:Continue reading
We had so much fun presenting the Virtual BLOXcon and received such positive feedback that, as promised, we’ve decided to make livestreaming a more than once-a-year event. With the BLOXcast, we’ll be taking to the air roughly once per month for live Q&A sessions, exciting news and announcements, and more! The first BLOXcast will take place on the ROBLOX YouTube channel on Saturday, December 7th at 10 a.m. Pacific Time. Check out the following teaser for more details and remember to subscribe to our channel so you don’t miss the event when it’s live.Continue reading