The ROBLOX team unveiled an array of improvements and tools coming soon to our platform at ROBLOX Developers Conference West (RDC West) last weekend. The event was the first of its kind, attracting about 75 of the top game creators from our community and more than 40,000 Twitch viewers. Today, we’re going to recap the most anticipated announcements, as presented by Simon “gemlocker” Kozlov and Adam “rbadam” Miller. Consider this an easily digestible version of the giant box of awesome that was opened at the event!
[Update: the stream has ended, but you can still watch the archives below!]
This weekend, we’re hosting the first ever ROBLOX Developers Conference (RDC) in San Francisco, California. To kick off the event, our staff is revealing exciting announcements about the future of the ROBLOX game engine and ROBLOX Studio, from physics and terrain to multi-builder Studio and the Developer Exchange. We recognize that not every game creator could take a weekend trip to California for RDC West. So, we’re bringing the event’s big reveals to you by streaming them LIVE on the ROBLOX Twitch channel — and you can watch it here on the blog.
We see a lot of ROBLOX games shoot up into the Top 20 list in the first few weeks of life. The community loves new games, and so do we. But only a select few manage to stay at the top, pulling in players month after month. February mostly saw long-time favorites dominating the list. Can some of the newcomers stay popular? Will we see some of the juggernaut titles slip a few places in the coming months? That all depends on where you, the gamers of the ROBLOX community, decide to spend your time.
Back in summer, 2014, we asked the ROBLOX community to cast their vote to get ROBLOX on a panel at SXSW Interactive, one of the biggest tech and gaming conferences on the planet. You guys totally came through and ROBLOX was one of the companies chosen to speak at the event. Thanks!
March 2015 has come quickly, and we’re excited to share details about our first ever appearance at SXSW Interactive.
One week from today marks the end of the Game Developers Conference (GDC) and the beginning of the ROBLOX Developers Conference West (RDC West). ROBLOX staff and creators from our community will be participating in both of these events, and, for those of you who can’t be there, we’re planning to bring you coverage here on the ROBLOX blog.
Of particular note to the ROBLOX community is our RDC West livestream, which starts next Saturday at roughly 10 a.m. Pacific Time (12 p.m. CT / 1 p.m. ET / 6 p.m. GMT). The livestream will feature big announcements about the ROBLOX engine, Studio, and more, plus some other assorted fun. We expect that the stream will run for approximately two hours. You’ll be able to watch it in an embedded player at blog.roblox.com or, if you want to participate in the chat and get hyped up with other viewers, at twitch.tv/roblox. We hope to see a lot of you there!
Lighting is one of the most important parts of designing a game. Low light and heavy shadows create tension. Bright lights and vibrant colors bring out the cheer in players. ROBLOX’s dynamic lighting engine allows you to achieve these effects – and everything in between – and we have now updated it to include the Surface Light. This new type of light complements the existing Point Light and Spot Light, and gives you an easy way to illuminate large surfaces and vast spaces.
Game jams are events that bring developers together to design and create a game, typically within a ridiculously short amount of time (somewhere between a day and a weekend). We recently held one of our own at ROBLOX HQ – both as a fun evening event for our crew and to experience the product we’re creating just as our community does. We gave it our own unique spin: two or three people per team, three hours only. Turns out, even with such a severe resource constraint, ROBLOX remains a really good platform to create something substantial.
ROBLOX lets individuals and small teams turn ideas into working prototypes fast, in no small part because multiplayer networking, physics, hosting, and other such engine-level features are built in. While not every team in our game jam finished a working game, we thought it would be cool to show you what some of the groups accomplished in the mere three hours they were allotted.