2014 is coming to an end, and we’re celebrating a great year of ROBLOX by recounting some of our favorite games. We asked the admins to tell us their favorite games, and got a pretty big response — so much so that we had to split this into two articles. Part one is today, and part two goes up on Monday. check out the first batch of staff picks, and see how they stack up with your own favorite ROBLOX games!
2014 has been a fantastic year for ROBLOX. With 4.4 million monthly active users now logging 70 million hours of engagement per month, we’ve reached new levels of gaming, building, game development, character customization, Twitch streaming, and all the other fun stuff that comes with being part of this platform and community. And with other industry happenings — such as Amazon’s acquisition of Twitch and Microsoft’s purchase of Mojang — we’re confident that user-generated content truly is the future. We’re banding together to make it happen in the gaming space.
We’ll be off celebrating this successful year and enjoying the holidays with our friends and family for the next few days, but we didn’t want to leave without wishing you all a safe and happy holiday week. Enjoy your break, play and create as many games as you possibly can, and stay tuned for some cool year-in-review stories as we approach the new year.
We’ll see you in 2015.
The world of ROBLOX is a big and diverse place. With millions of players and thousands upon thousands of popular games, there’s something for everyone out there. You can see the diversity of ROBLOX players in the Games page and the titles that are popular and highly rated.
But we know not every gamer is the same, and the most popular games are so different that it’s clear people have different tastes. The people who are enjoying ROBLOX High School are probably not the same people surviving bloody zombie attacks in Apocalypse Rising every day.
Andre “Thr33pakShak3r” Srinivasan also contributed to the development of this feature and blog article.
Over the last couple years, ROBLOX has steadily built up an arsenal of tools that allow developers to take their craft to new levels of quality and legitimacy. Among those tools are several monetization features, including Game Passes, in-game mobile ads, and Developer Products – the latter of which has become the go-to method for selling items in-game and delivering the goods to players immediately. All of these features exist to reward developers who pour hours upon hours into making and updating great games.
We’ve now introduced Developer Attribution, a new and unique way for game creators to earn ROBUX, further diversifying the paths to success available on ROBLOX.
ROBLOX is making it easier for developers, both new and veterans, to build the games they want.
We’ve found that, when creators open ROBLOX Studio and build a new game, they often start by opening up the Toolbox and dragging and dropping models onto their blank slate. The Toolbox has a tremendous variety of cool community-created models and other assets, but it’s kind of like the App Store: there’s a ton of content and it can be challenging to wrap your brain around it all.
We’ve been working at ROBLOX to make it easier for developers to get high-quality, working models into their games. Our Endorsed Assets system does just that.
Starting today and running through Friday, our team is wrapping up a strong 2014 with five days of exploration — of visionary ideas, process improvements, experimental technology, and other cool things that don’t quite fit our immediate plans for ROBLOX but merit a week of investigation. While there is no guarantee that the things we’re working on this week will become official features, they do make for an entertaining Friday afternoon of demos and inform what we do in the future. This is Hack Week.
It’s not unprecedented for a Hack Week project to become an official ROBLOX feature. In fact, 12 Hack Week projects from late 2013 made it to production this year — and some of them went (or are on their way) directly to our community of gamers and developers.
We’ve heard from many of you this week that your schools and STEM programs are participating in the global Hour of Code event, which is intended to introduce people of all ages to valuable computer science concepts and runs through this Sunday, December 14th. Even so, thousands of aspiring ROBLOX game developers participated in ROBLOX’s own Hour of Code event by following along with our series of four tutorial videos that teach everything from the very basics of Lua scripting to writing while loops and if/then statements to make a fireball-launching cannon. Now that all the videos in the series are available on our YouTube channel, we’re publishing them here as well to make sure nobody misses this great learning opportunity.