Think about the performance improvements and rendering features we’ve brought to ROBLOX in the last year. Among them are featherweight parts, fast clusters, efficient collision detection and dynamic lighting. These improvements have crushed the limits – on part count, physics simulation and aesthetic flexibility – builders once encountered and opened doors to a world of possibilities. They’ve also exposed new limits as builders have pushed the boundaries further than ever. In this article, we’ll explain how we’ve achieved an approximately 100x reduction in the file size of ROBLOX places and a 5-10x reduction in load/save time.





