Announcing Deprecation and Removal of Old Terrain

In our efforts to optimize and fully support a single, consistent platform, there occasionally comes a time when we must make a decision to discontinue support for lesser-used technology. That time has finally come for our legacy terrain system. As of today, we have officially deprecated old (non-smooth) terrain to prepare for its subsequent removal on January 1, 2017.

Smooth terrain has come a long way since it was launched just over a year ago. Comparatively speaking, it has grown to become superior in every way to the old terrain. We’ve put in a lot of work to ensure that it not only runs better – from both a memory consumption, behavior, and performance perspective – but also that it has a much better look and feel compared to its counterpart. I’d like to take a few moments to share why we felt this change was important and what it means for you as a developer moving forward.

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Learn How to Create with Live Video Tutorials in Game Templates!

Given the user-generated nature of ROBLOX, we’re committed to providing everyone who is interested in game design with the most powerful, easy-to-use tools so even the most novice builder could create something truly impressive. To make developing ROBLOX games more fun and accessible for beginners, we’ve recently embedded a series of video tutorials into our templates. Now you can really sharpen your building skills by watching and learning how to use the tools in Studio without having to leave your workspace!

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You Can Now Test Purchases in ROBLOX Studio Without Spending ROBUX!

At ROBLOX, we strive to ensure that your developing experience is as robust and as convenient as possible. If you’re an up-and-coming game developer, one of the core features we offer is an ability to sell purchasable items so that you can be rewarded for all of your hard work with real-world currency. When someone buys an item in your game, you can receive the profits as part of our Developer Exchange program!

We often hear from our developers that they would like a more user-friendly way to test in-game purchases. We’re more than happy to oblige. From now on, you will no longer be required to spend your own ROBUX when testing in-game purchases in Studio!

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ROBLOX Physics Get an Upgrade with New Constraints

When we introduced our upgraded physics engine – the PGS Solver – last October, it brought new levels of physics fidelity and faster performance to game simulation. Developers could take full advantage of the PGS Solver to build robust, complex simulations with more rigidity and greater collision detection than ever before. To fully unleash the power and creative possibilities of our physics engine, we are excited to bring you a collection of new Constraints, also known as Mechanical Joints!  

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ROBLOX Games Get Massive Boost in Performance with Level of Detail

As any game developer would tell you, lowering memory consumption is crucial if you want to fully optimize performance. Over the past month, we’ve been working hard to significantly improve the usability and efficiency of one of ROBLOX’s core features, Smooth Terrain, so that users of all kinds of hardware configurations could see and digest the fruits of your labor. One aspect of this process is introducing a new Level of Detail (LOD) system, which can help save video memory and ultimately make your games and experiences perform much better. In this article, we’ll explain more about LOD’s benefits and why this update will improve your overall ROBLOX experience.

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Customize Particle Colors with the New ColorSequence Editor!

We’re always looking for helpful ways to improve your ROBLOX experience. Whether you’re a dedicated builder or a loyal user, we believe that providing access to powerful and accessible tools in the Studio will usher in a more varied assortment of fun and incredibly innovative experiences for everyone. Today, we’re happy to introduce another new addition to the ROBLOX Studio – the ColorSequence Editor! If you enjoy using particle effects, this editor gives you the ability to customize their colors like never before. In addition, we recently rolled out a new graphical update for particles, which will now allow them to blend more seamlessly into the background. Let’s check it out!

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Uploadable Custom Meshes Come to ROBLOX!

We’ve got exciting news, ROBLOXians! We are delighted to announce that ROBLOX is once again ushering in a new era of creativity and world-building for over 400,000 creators and builders alike. As many of you may have seen or heard, we are now allowing everyone – yes, EVERYONE – to import their own meshes into their games! Our latest update to ROBLOX Studio provides a greater level of freedom than ever before, opening up the door for a wider range of incredibly detailed imaginative experiences. Let’s jump in and discuss how the world of ROBLOX will evolve with Custom Meshes!

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