Developer’s Journal: The Biggest Apocalypse Rising Update Yet

Hey guys, Gusmanak here to talk about our most successful update yet, Apocalypse Rising v.5.0.0. ZolarKeth and I have been hard at work for the past 11 months, developing improvements for Apoc (sorry, I call it that in short) since its release in July, 2012. When I launched the game, I never thought I’d end up spending so much time on one ROBLOX project. I’m fascinated at Apoc’s popularity–why has this game maintained popularity for such a lengthy period of time? What are the most important factors in development of gameplay? What makes Apocalypse Rising special? With this Developer’s Journal article, I’ll answer these questions.

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Apocalypse Rising 4.0: ZolarKeth Explains Upcoming Changes

If you’re a gamer on ROBLOX, chances are you’ve heard of a little title called Apocalypse Rising. It’s been played nearly four million times and is one of the top games on ROBLOX, and for good reason. Emulating a formula created by the ever-popular ArmA mod Day Z, Apocalypse Rising throws you into a desolate world filled with zombies. Supplies and ammo are extremely limited, and the only chance you have against the undead is to band together and fight them off. We spoke previously with co-creator Gusmanak about what it took to create a game of such huge scale. Recently, we caught up with scripter/coder ZolarKeth about some of the exciting changes for the near-future.

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Spotlight: Gusmanak Returns to ROBLOX With Apocalypse Rising

Apocalypse Rising 17-year-old Gus Dubetz, or Gusmanak, started using ROBLOX in 2008, due primarily to a life-long fascination with physics. By 2010, Dubetz decided to take a short break to focus on clay and wood sculpting.

It wasn’t until two years later, shortly after the release of Day Z, a hugely popular add-on to ArmA 2, that Dubetz, with long-time friend and scripter Ethan Witt (aka ZolarKeth) asked, “what if we went back?”

That question lead to the birth of an idea—Dubetz and Witt didn’t just want to make another “generic shooter”, they wanted to make a full blown game—something with ambition, scope, replayability, and, most importantly, zombies. That idea became Apocalypse Rising.

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