Hey guys, Gusmanak here to talk about our most successful update yet, Apocalypse Rising v.5.0.0. ZolarKeth and I have been hard at work for the past 11 months, developing improvements for Apoc (sorry, I call it that in short) since its release in July, 2012. When I launched the game, I never thought I’d end up spending so much time on one ROBLOX project. I’m fascinated at Apoc’s popularity–why has this game maintained popularity for such a lengthy period of time? What are the most important factors in development of gameplay? What makes Apocalypse Rising special? With this Developer’s Journal article, I’ll answer these questions.



