Feedback Loop (BLOXcast)

Feedback Loop: BLOXcast Edition

Feedback Loop (BLOXcast)We’re on a constant quest to address any and all feedback we receive from our community of gamers and developers. We couldn’t possibly respond to the thousands of questions and comments that poured in during last Saturday’s BLOXcast, so we thought we’d take this opportunity to respond to some of the great questions we couldn’t address live. In order to do so, we tapped a gamut of ROBLOX employees in varying departments to respond directly to your questions. Enjoy.

max792: Will you add light glare for dynamic lighting and the sun? Like light that blinds you when you look directly at the sun? I think this would enhance the realism of ROBLOX lighting–it could be a toggle-able option in the Game.Lighting object in Studio.

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Feedback Loop

Feedback Loop: This Month’s Big Features

Feedback Loop

99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop – the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

Since we’ve had an abundance of features ship in the last 30 days and have received thousands of heartfelt comments across the various announcements, we decided to source the feedback in this issue from blog comments. We called on a plethora of ROBLOX employees to address your questions, concerns and feedback. Check out their responses below. Continue reading →

Feedback Loop

Feedback Loop: Sounds & Music, Group Ranks, Badges and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop – the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this issue, John Shedletsky discusses the potential for user-created faces, sounds and music, removing group ranks, game analytics, rendering motion blur, a “badge showcase” section on the profile, building performance questions, and more. All of the feedback featured in this article was collected via a Twitter survey. Follow @ROBLOX for opportunities to submit your feedback in the future! Continue reading →

Feedback Loop

Feedback Loop: Dynamic Lighting Advances, Studio Tips and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this issue, John Shedletsky discusses updates to dynamic lighting and shadows, offers advice for ROBLOX Studio builders, talks about the specularity of parts, considers the idea of place subscriptions, reflects on the rise of ROBLOX, and a whole lot more. Check it out. Continue reading →

Feedback Loop

Feedback Loop: Game Discovery, Materials, Video Ads and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this, the second issue, John Shedletsky and a guest commentator discuss the quality game discovery and recommendations, additional materials for parts, cylinder physics, video tutorials, slots for additional games and places, community guidelines, user-created video advertisements and more. Continue reading →

Feedback Loop

Feedback Loop: Particle Effects, Script Editing, Gear Stats and more

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long running Responding to User Feedback series — we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this, the inaugural issue, John Shedletsky discusses the ideas of custom particle-effect creation, improved humanoid manipulation, smart/auto-complete script editing, credits for builder-created catalog assets, individual gear statistics and leaderboards, and more. Continue reading →