Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For this outing, we interviewed users litozinnamon and Spookyfox to compare and contrast design decisions made in their games: Call of ROBLOXia 5: ROBLOX at War, and Authority, respectively. Both are massively popular first person shooters on ROBLOX, so we jumped at the chance to discuss game design, dynamic lighting, and more with the two developers.
This morning, I woke up, ate breakfast, then stepped into a ROBLOX that was different than it was yesterday. Alas, the release of dynamic lighting lead to a sudden surge of creative thoughts and ideas all throughout ROBLOX–and within less than 24 hours of the release, no less! Lights and shadows are everywhere. It’s like seeing ROBLOX through a new set of eyes. I decided to take a look around our dynamically lit platform and document my journey. Check out some of the places and things I saw.Continue reading
Sometimes we stumble across a user creation that elicits a double-take, a squint, and a what-is-that? moment. Such was the case when we first laid our eyes on Strobe, a game in early development from Team Rudimentality. Working here, I’d like to think I’ve seen my fair share of different looking titles. But this easily took the cake. Check out the screenshots below, but do yourself a favor and play the game to see it in motion. Strobe has “innovation” written all over it.Continue reading
ROBLOX is an open-ended sandbox game and ultimately, every builder defines their own “winning” experience. There is no “victory” screen, but there are certain (and sometimes simple!) things you can do to really broaden your ROBLOX experience. Check out this list of five ways to “win” at ROBLOX.
Build. Like, a lot.
This is easily the most valuable piece of advice we can give you. Building is the core of participation on ROBLOX, and the more you build, the better you get at it.Continue reading
We’ve been upping the interaction between ourselves and our readers by cultivating articles that encourage collaboration and discussion. We’re pushing that envelope even further with a new, soon-to-be-launched series, where ROBLOX users have the chance to write bylined articles for the blog!
With our Spotlight articles, we focus on users who have built amazing places and games. Our newly-formed Crossfire series gives successful ROBLOX game developers a chance talk about the design and structure of their respective games (we’ve got an exciting edition coming in the near future). This new series will be written by ROBLOX users, and each entry will describe the process of developing a very specific and/or technical aspect of a game, place or model. You can pitch your article idea today by completing this form.Continue reading
In late February, Code.org published a video, in which several tech-industry luminaries – from Bill Gates and Gabe Newell to Mark Zuckerberg and Jack Dorsey – extol the values of being able to write code. While the video has an underlying goal of increasing the prevalence of programming classes in schools (Code.org claims that nine out of 10 schools do not offer them), it conveys a bigger message: anyone can learn to code and anyone can position themselves to be a successful engineer. And they can start today – even if their school doesn’t have a formal computer science program.Continue reading