A couple of weeks ago, Sorcus unveiled that Space Knights was developed by the Games Team in an experiment to better understand the trials and tribulations of an everyday ROBLOX game developer. We learned a lot from this experiment, and want to continue to share our findings with you. For this follow-up article we tapped ROBLOX Games Team member Dan Healy, an integral member of the small team that developed Space Knights, to talk about its development. Take it away, Dan.
Space Knights marks the single biggest gaming experiment we’ve ever attempted on ROBLOX. Now that the experiment is over, we want to tell you about it. Space Knights was developed internally, right here at ROBLOX HQ, by three members of the Games Team and me. We worked in total secrecy – outside of this team, no one else at ROBLOX knew about the project, and it was important that we kept it that way.Continue reading
At ROBLOX, we’re working hard to build a haven for up-and-coming game developers. A place where it’s not only easy to get started with building and scripting fantastic 3D worlds, but possible to get those creations in front of an audience of millions of gamers using our cloud infrastructure — and perhaps even make some money doing it.
We recognize that making great content takes time and effort, and that’s why we launched the ROBLOX Developer Exchange last month. DevEx allows successful Outrageous Builders Club members to convert the virtual ROBUX they earn to real-world currency. It lets our top creators operate like their own game-development studios, where compensation comes with a great product.
Last month, we talked with ROBLOX Engineer Yunpeng Zhu about prototyping and testing our new streaming parts system in our test environment. After gathering a ton of useful feedback we’re proud to announce that this new feature has been implemented on ROBLOX, and you can enable it in any one of your places or games starting today. This means other players will be able to enter your game at lighting-fast speeds, and will allow players with older hardware to run large games more smoothly. To start, we thought we’d walk you through how to implement this exciting new feature in ROBLOX Studio. We also got the chance to talk to a pair of builders about their experiences with part streaming and how it’s changed their mentalities.Continue reading
Over the past couple of years I’ve spent on ROBLOX, I’d like to think I’ve come up with some pretty crazy ideas for games. With the release of dynamic lighting, I was able to create games that looked precisely as I had imagined them. Then, with the recent release of uploadable sounds, I was finally able to bring scenes to life with audio.
As soon as sounds were released, I knew immediately I wanted to create a cinematic work. I saw the announcement when I was doing my math homework, and, well, math homework suddenly seemed less important.Continue reading
We have really exciting news to share with you today. We at ROBLOX are putting much effort into enabling, encouraging, and rewarding our developers and creators — and we think you’ve only scratched the surface of what can be done. Today we’re launching Developer Central, a hub on ROBLOX.com for all things development-oriented.
You’ll find Developer Central on the Develop page, which has replaced Build in the main navigation bar. The Develop page is similar to the Build page, but will be home in the coming weeks and months to a variety of developer-centric features, such as metrics that provide insight into how your creations are performing (how many visits? how long do people play?), special forums, toolkits, tips about what successful games do well, and more.Continue reading
Hey guys, I’m TheGamer101. You might recognize me as the creator of several popular ROBLOX games, including Sword Fighting Tournament, Ultimate Assassin’s Creed, and King of the Hill (the latter of which is the subject of this article). I’m here to share my personal development process for a complex map generation script that automatically builds a new map with every round of King of the Hill. Creating this was a real learning experience, and hopefully you’ll be able to pick up a few ideas I present and use them in your own unique development strategies.Continue reading