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Be a VIP with Your Own Private Game Server

To wrap up 2014, the ROBLOX engineering teams have been working diligently to release some really exciting features for both gamers and game developers. One of those features is something that our community has been requesting for while: private game servers. Today, we launched the beta of VIP Servers, allowing you to purchase a private server for any game that supports the feature and select the people who can play on it with you. We know that you want it to be easy to socialize and play with your friends (or foes, for the competitive types), and this is an initial step toward giving you more control over your gaming experience on ROBLOX.

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endorsedassetsfeat

Find Quality Models Faster and Easier with Endorsed Assets

ROBLOX is making it easier for developers, both new and veterans, to build the games they want.

We’ve found that, when creators open ROBLOX Studio and build a new game, they often start by opening up the Toolbox and dragging and dropping models onto their blank slate. The Toolbox has a tremendous variety of cool community-created models and other assets, but it’s kind of like the App Store: there’s a ton of content and it can be challenging to wrap your brain around it all.

We’ve been working at ROBLOX to make it easier for developers to get high-quality, working models into their games. Our Endorsed Assets system does just that.

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Physics Support Comes to Solid Modeling

The recent release of our Solid Modeling tool ushered in a new and exciting era of creation, in which builders and developers have the ability to create complex objects using ROBLOX’s primitives as a foundation. We’ve seen the potential of the feature become a reality, with a plethora of impressive games and worlds leveraging the tool to great visual effect. Today, Solid Modeling has received its first substantial upgrade: accurate physics simulation for complex objects.

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mad_paintball_feat

Preview Mad Studio’s Next Game, Mad Paintball

One of the premiere game development collectives on ROBLOX is Mad Studio. Between games like Darkness (and its sequel), Intense Sword Fighting, and the The Mad Murderer, this group of game developers, spearheaded by the 17-year-old loleris, has racked up around 30 million cumulative gameplay sessions and earned more than $70,000 in the last year through the Developer Exchange. Today the group’s latest effort is on the brink of release, so we decided to get an inside preview of Mad Paintball and find out what loleris believes will separate it from the other great shooters on the ROBLOX market.

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2pgft_feat

In-game Mobile Ads Now Pay 2 ROBUX Per Impression

Mobile, mobile, mobile! We’ve had a couple of exciting announcements, for both gamers and developers, in the realm of tablets and phones over the last week alone. Now, we have one more update to add to the list. The rate at which we reward developers for showing mobile video advertisements in their games has doubled, landing it at two ROBUX for every one impression. If you haven’t tried implementing this feature yet, now is a better time than ever to consider it.

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android_gameplay_feat

Configuring Your Game for Mobile

ROBLOX is going increasingly mobile and, as evidenced by the 1.2 million new mobile installs this summer, our mobile player numbers are rising quickly. That being the case, we have added a new configuration option for game developers that allows them to choose the platforms (desktop, tablet, and phone) on which their games are supported. What’s even cooler is that this configuration is helping to shape the way we display games on different devices — for example, if your game is popular but simply isn’t meant to be played on phones, you can use this feature to prevent it from displaying to people playing ROBLOX on such devices. These things all come together to make for a better mobile experience with more mobile-friendly games. Continue reading →

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Mobile Video Ads Payout Rate Increases (Again) to 1:1

Back in September, we launched an in-game mobile advertising API, which allows game creators to show video ads to non-Builders Club mobile players in exchange for ROBUX. The API’s functions give developers full control over the playback of video ads, meaning they can be implemented such that they’re a seamless part of the game. Since the launch of the feature, we’ve been monitoring how it’s being used and tweaking the rate at which we reward ad impressions — as of today, we have increased the rate to one ROBUX for every one ad impression. You can now earn ROBUX 20 times faster than you could at the launch of this feature! Continue reading →