New to ROBLOX? Or maybe you’re just looking to hone your skills as a game developer? If the answer is yes, then you shouldn’t miss this blog post where we show you the 3 fundamentals of making a ROBLOX game…
We’ve got some new and exciting updates for you! Since Smooth Terrain’s release back in May, we’ve seen the quality and immersion of worlds on Roblox soar. To keep up with the overwhelming use of the tools, we’ve made a few upgrades. These updates give the tools new functionality, make them easier to use, and make them more fun to play with. Lets dive in!
Something simple we added to help speed up workflow, is the material picker. When using any of the brush tools, you can easily select materials from the terrain itself by holding Alt and clicking on the terrain. This allows you to quickly sample different materials while staying in the flow of painting and shaping.
ROBLOX characters have super powers. They can jump higher than they are tall and can climb up any hill, no matter how steep. Up until now, game creators had no easy way to control these powers. While this may be appropriate for some games, many game creators have been asking for a way to let them set how humanoid characters behave in their worlds. Some creators looking to disable jumping all together, while others seek to simulate low gravity moon physics, some have expressed a desire to use unclimbable high hills to direct characters down certain paths.
The ROBLOX team unveiled an array of improvements and tools coming soon to our platform at ROBLOX Developers Conference West (RDC West) last weekend. The event was the first of its kind, attracting about 75 of the top game creators from our community and more than 40,000 Twitch viewers. Today, we’re going to recap the most anticipated announcements, as presented by Simon “gemlocker” Kozlov and Adam “rbadam” Miller. Consider this an easily digestible version of the giant box of awesome that was opened at the event!
There’s a long and storied history of minigame collections on ROBLOX. Looking back as far as 2008, long-tenured ROBLOX players might remember such titles as Minigame Mania by ICE128, Person299’s Minigames, Multi Minigames, Havemeat’s Minigames, and Minigame World. Now, with four solid months of top-10 performance, it’s safe to say there’s a new title that’ll one day be mentioned among the classics.
That game is Ripull Minigames.
Yesterday we premiered our brand new Twitch show, known simply (and tentatively) as the Developer Showcase. On it we interviewed DevAdrian, the creator of the new hit game, Risky Strats. It’s an ambitious show for us, requiring new equipment and a lot more planning than The Next Level, but it’s worth it because we can simultaneously show off cool ROBLOX games and hear how they are made, straight from the people who make them. If you missed the Twitch stream, fear not; right below is the entire show. Give it a watch!
To wrap up 2014, the ROBLOX engineering teams have been working diligently to release some really exciting features for both gamers and game developers. One of those features is something that our community has been requesting for while: private game servers. Today, we launched the beta of VIP Servers, allowing you to purchase a private server for any game that supports the feature and select the people who can play on it with you. We know that you want it to be easy to socialize and play with your friends (or foes, for the competitive types), and this is an initial step toward giving you more control over your gaming experience on ROBLOX.