The ROBLOX team unveiled an array of improvements and tools coming soon to our platform at ROBLOX Developers Conference West (RDC West) last weekend. The event was the first of its kind, attracting about 75 of the top game creators from our community and more than 40,000 Twitch viewers. Today, we’re going to recap the most anticipated announcements, as presented by Simon “gemlocker” Kozlov and Adam “rbadam” Miller. Consider this an easily digestible version of the giant box of awesome that was opened at the event!
There’s a long and storied history of minigame collections on ROBLOX. Looking back as far as 2008, long-tenured ROBLOX players might remember such titles as Minigame Mania by ICE128, Person299’s Minigames, Multi Minigames, Havemeat’s Minigames, and Minigame World. Now, with four solid months of top-10 performance, it’s safe to say there’s a new title that’ll one day be mentioned among the classics.
That game is Ripull Minigames.
Yesterday we premiered our brand new Twitch show, known simply (and tentatively) as the Developer Showcase. On it we interviewed DevAdrian, the creator of the new hit game, Risky Strats. It’s an ambitious show for us, requiring new equipment and a lot more planning than The Next Level, but it’s worth it because we can simultaneously show off cool ROBLOX games and hear how they are made, straight from the people who make them. If you missed the Twitch stream, fear not; right below is the entire show. Give it a watch!
To wrap up 2014, the ROBLOX engineering teams have been working diligently to release some really exciting features for both gamers and game developers. One of those features is something that our community has been requesting for while: private game servers. Today, we launched the beta of VIP Servers, allowing you to purchase a private server for any game that supports the feature and select the people who can play on it with you. We know that you want it to be easy to socialize and play with your friends (or foes, for the competitive types), and this is an initial step toward giving you more control over your gaming experience on ROBLOX.
ROBLOX is making it easier for developers, both new and veterans, to build the games they want.
We’ve found that, when creators open ROBLOX Studio and build a new game, they often start by opening up the Toolbox and dragging and dropping models onto their blank slate. The Toolbox has a tremendous variety of cool community-created models and other assets, but it’s kind of like the App Store: there’s a ton of content and it can be challenging to wrap your brain around it all.
We’ve been working at ROBLOX to make it easier for developers to get high-quality, working models into their games. Our Endorsed Assets system does just that.
The recent release of our Solid Modeling tool ushered in a new and exciting era of creation, in which builders and developers have the ability to create complex objects using ROBLOX’s primitives as a foundation. We’ve seen the potential of the feature become a reality, with a plethora of impressive games and worlds leveraging the tool to great visual effect. Today, Solid Modeling has received its first substantial upgrade: accurate physics simulation for complex objects.
One of the premiere game development collectives on ROBLOX is Mad Studio. Between games like Darkness (and its sequel), Intense Sword Fighting, and the The Mad Murderer, this group of game developers, spearheaded by the 17-year-old loleris, has racked up around 30 million cumulative gameplay sessions and earned more than $70,000 in the last year through the Developer Exchange. Today the group’s latest effort is on the brink of release, so we decided to get an inside preview of Mad Paintball and find out what loleris believes will separate it from the other great shooters on the ROBLOX market.