ROBLOX Discontinuing Support for Mac OS X 10.5

Mac OS X 10.5 Leopard

ROBLOX puts great effort into developing unified code that runs across multiple platforms – PC, Mac and soon iPad – on a wide variety of hardware and software configurations. This summer, as we ratcheted up development efforts for ROBLOX on mobile devices and tablets, we found the software we use to compile our code was only compatible with either Mac OS X 10.5 (Leopard) or mobile devices. We were faced with a tough decision: maintain a separate code base for OS X 10.5 or discontinue support for it.

In the interest of unified code, fast updates and future expansion to more platforms, we have opted to discontinue support for OS X 10.5. The change will take effect in the next two weeks.

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ROBLOX: Built for Cross-Platform Play

Mac computer

Last weekend, a friend and I set aside a day to delve into the trenches of Civilization V’s multiplayer mode. She purchased her Mac copy via Steam, slogged through the two-gigabyte download and fired it up – only to find out it isn’t compatible with Mac OSX 10.5. Making matters worse, our plans were destined to fail, as Aspyr’s Mac port doesn’t allow Mac and PC players to join the same online game.

Game development is littered with these sorts of porting blunders, but my experience with Civilization V got me thinking about how we approach compatibility at ROBLOX. Our engineers are committed to building ROBLOX in such a way that works well on many platforms, including Macs (and soon, mobile iOS devices).

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