You’ve probably noticed by now that the lights are on in ROBLOX Mobile. As with many significant rendering updates, getting dynamic lighting to illuminate iPhone and iPad screens was a tricky endeavor that brought our engineers face to face with some very specific technical hurdles. We got the chance to sit down with Graphics and Rendering Specialist Arseny Kapoulkine to get the scoop on porting dynamic lighting to mobile devices.Continue reading
We’ve been keeping tabs on your ROBLOX Mobile feedback, and today we’re happy to report that some of your requests have been fulfilled. Vehicles (cars, trucks, vans, even skateboards) can now be controlled using the standard controls of ROBLOX Mobile. We’ve also added chat functionality to the app on iPhone and iPod Touch, so those of you with such devices can communicate with one another in-game.Continue reading
–Update–At the time this article was being written, we were informed that three exclusive items have hit the iTunes Store, available to iPad users and (soon!) iPhone and iTouch users as well. The iBot, iFace, and iJet, will turn your ROBLOX character into a jet-strapped robot from the future, with a tablet device for a head to boot. If you want to check them out, pop over to the iTunes Store on your iOS device and pick them up for $0.99 each.
ROBLOX has officially been on iOS long enough for us to pull some numbers and analyze some data. Our app that supported gameplay (and is also free, by the way) launched in November to the iTunes store, and we’ve received an astonishing amount of downloads and game sessions in the mobile hemisphere. We thought we’d share some of those numbers with you. Check it out.Continue reading
Featherweight parts, despite their name, have nothing to do with feathers, flying or anything bird-related. They do, however, have a lot to do with weight: while old ROBLOX parts are “heavy” memory users, featherweight parts are “super light,” allowing us to load and render more of them with the same computing power. The first iteration of featherweight parts has now released for ROBLOX on all platforms and it has already proven revolutionary in some ROBLOX places.Continue reading
ROBLOX Mobile has officially been available for a week. In the time since its launch, we’ve been closely monitoring the app to ensure a good user experience and listening to your feedback. Today, we’re pleased to announce all ROBLOX games are available to all users on ROBLOX Mobile. This should give you a great opportunity to enjoy ROBLOX — whether you’re a Builders Club member or not — during your travels and free time over the upcoming holiday break. You can log into ROBLOX Mobile now and play all of the millions of games you and your fellow users have created. Simply touch the “See More” button under All Games.Continue reading
ROBLOX Mobile has been available in the iTunes App Store for almost a week now, and we’ve been keeping a close eye on which games users gravitate towards. We’re interested for several reasons, the main one being that we want to know which games work best with our touch controls. As time goes by, users will begin developing games that will be optimized to work specifically for mobile devices. For now, we’re curious to see what existing games are most popular among our mobile audience.Continue reading
With the release of ROBLOX Mobile, you have the power to distribute your creations – whether character clothing, models, virtual worlds or hardcore games – on a new platform and potentially to a new audience. We’re only a few days into the release and, at the moment, the mobile ROBLOX gaming and game development scene is a bit like the Wild West. Everyone is still observing and learning about what makes a game work on mobile, and there’s an opportunity for you to help define those qualities.
What we do know is that what works on a desktop computer doesn’t necessarily translate one-to-one to a touch screen device. That’s the nature of different screen sizes and input methods. Still, there are a few things you can do today, in addition to your own experimentation, to design your game to adapt to multiple devices.Continue reading