accesoriesblogfeat

Stuck On You: ROBLOX Avatars Get Attachment Objects

This year, ROBLOX has embarked on an ambitious mission to completely revamp avatar customization. In anticipation of the upcoming R15 avatar, we have already begun implementing new tools in the Studio to prepare for our transition towards a fully community-created avatar system. The first phase of our project is already underway, and we are excited to share the progress we have been making so far!  

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teamcreatefeat

Work Together on ROBLOX Projects with Team Create

Social experience and interaction is in the very DNA of ROBLOX. We enable creators and gaming enthusiasts from all over the world to develop and play on a single platform. The future of collaborative creation technology will be cloud based and tools such as Google Docs and Slack are paving the way. At ROBLOX, we are taking collaborative creation one step further with introduction of Team Create. Team Create is a new Studio feature that allows you to create with your friends in real-time.

You can invite your friends to join you in Studio after enabling your Team Create for your game. While each of you has Studio running on your machine, you will all be able to; edit the same game place, see what everyone is working on, and even chat with each other.

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materialpropsfeat

Announcing New Physical Material Properties

Materials on parts have always been a part of ROBLOX, but short of changing appearance of the parts these materials provided little influence to actual gameplay. When the update rolls out, users using the new system will find that picking a PartMaterial now affects the elasticity, friction, and density of objects to better match the real-life material! Fear not, those of you that like to customize every facet of their game will still be able to customize Friction and Elasticity of their parts, with the added ability to customize Density as well!

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New Physics update cover photo

ROBLOX Introduces New Physics!

We are excited to introduce the new physics engine, also known as the PGS solver!

The physics engine is responsible for determining how parts move in a ROBLOX  game.  It takes into account how parts are connected with joints and how they collide with each other so that everything moves in a physically realistic way (as seen in this physics demonstration). 

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