The Definitive Statistical Guide to ROBLOX’s High-Growth 2012

ROBLOX Circle LogoWe’ve published a number of articles that look back at 2012: a letter from our Founder and CEO David Baszucki, a recap of the hottest blog articles of the year, and a who’s-who of popular games and catalog items. There’s just one left, and it illustrates not only ROBLOX’s annual growth as a unified platform, but your collective passion for creation and exploration. Let’s draw some conclusions.

1. It’s hard not to spend time on ROBLOX.

There’s just so much to see and do, as evidenced by these stats:

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ROBLOX Mobile Stats and Some Exclusive iOS Items

–Update–At the time this article was being written, we were informed that three exclusive items have hit the iTunes Store, available to iPad users and (soon!) iPhone and iTouch users as well. The iBot, iFace, and iJet, will turn your ROBLOX character into a jet-strapped robot from the future, with a tablet device for a head to boot. If you want to check them out, pop over to the iTunes Store on your iOS device and pick them up for $0.99 each.

ROBLOX has officially been on iOS long enough for us to pull some numbers and analyze some data. Our app that supported gameplay (and is also free, by the way) launched in November to the iTunes store, and we’ve received an astonishing amount of downloads and game sessions in the mobile hemisphere. We thought we’d share some of those numbers with you. Check it out.

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The Most Popular Games, Gear and Items of 2012

Top Games 20122012 was a big year for ROBLOX and our users. Along with the many product releases and events that came along, we released a bunch of new gear and saw our users create a bevy of new and unique ROBLOX games. We thought we’d take a look back at the top 15 most popular games of 2012 and, while we were at it, dig up some item and gear statistics as well. Remember, we’re only counting data from 2012 — some of these popular games have millions more visits when you consider their lifetime stats.

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ROBLOX Users: Content-Creating, Game-Playing Machines in 2012

ROBLOX Infographic ThumbnailWe just passed the halfway mark of 2012, making it high time to look back and evaluate how much content ROBLOX users have generated and played so far this year. The graphic in this blog post shows the growth in games created, assets created (all user-generated, non-place content), game plays and game-play hours logged for the first halves of the past three years.

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