Responding to User Feedback

Responding to User Feedback, V14

Responding to User FeedbackEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. We gathered questions in a totally different way this time; in-game! We’re always in ROBLOX for one reason or another, and users provided us with plenty of questions to answer about a wide range of ROBLOX topcis. This time, John Shedletsky, ROBLOX’s Creative Director, addresses inquiries about spell checking features, a Ghost mode, a donate button, updates about our new lighting system, and much more.  Continue reading →

Responding to User Feedback Community Edition

Responding to User Feedback: Community Edition

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX topics, including NBC trading, video tutorials, the ROBLOX film community, group documents, and a whole lot more. We pulled these questions from this active thread, which we’ll continue to keep an eye on. 

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Responding to User Feedback

Responding to User Feedback, V13

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX topics, including expanded terrain dimensions, enhancements to ROBLOX GUI creation, vehicle seat functions, server-based data persistencescript protection, group moderation and 13+ groups, dedicated image hosting and a feed for updates to items in the ROBLOX catalog. You can read previous entries in this ongoing series here. Continue reading →

Responding to User Feedback - Mobile Edition

Responding to User Feedback, Mobile Edition

Responding to User Feedback - Mobile EditionEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, focuses on our upcoming mobile release. He responds to questions about mobile optimization, a future where ROBLOX and Android can play together, and security concerns, to name a few. The topics for this User Feedback session were submitted to us from users at LuaLearners, a ROBLOX scripting group/website. Continue reading →

feedback

Responding to User Feedback, V12

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, elaborates on a variety of topics, including your ideas for single player servers, group vs. group battles, and ROBLOX Studio tools. The topics for this User Feedback session were submitted to us during our recent 2012 Player Survey. You can read previous entries here. Continue reading →

Responding to User Feedback

Responding to User Feedback, V11

Responding to User FeedbackEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, elaborates on a variety of topics, including your ideas for one-time-use Game Passes, in-game advertising, 3D model manipulation, in-app Studio tutorials, canvas objects and more. This entry includes guest commentary from three ROBLOX engineers. You can read previous entries in this ongoing series here. Continue reading →

feedback

Responding to User Feedback, V10

Responding to User FeedbackEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, elaborates on a variety of topics, including your ideas for simplified scripting, forum improvements, game statisticsgroup model sales and more. You can read previous entries in this ongoing series here. Continue reading →