Renderman’s been in the kitchen, baking up a fresh batch of awesomesauce casserole…
ROBLOX has updated the Sparkles effect and has added a new Smoke particle system!
Some possible uses for smoke in your levels:
- Jet fighter exhaust
- Smoldering tire fires
- Hot chocolate steam
- Signal flares
- Smoke grenades
- Kitchen catastrophes
- Acursed zombie hazetrails
- Tail pipes of race cars and trucks
Smoke has a lot of properties that you can play with to create different effects. Here’s a rundown of some of the more interesting ones:
Color – Quite simple. The color of the smoke.
Enabled – If checked, the smoke is “on”. If unchecked, the smoke is “off”. This can be a useful property for scripters.
Opacity – The “thickness” of the smoke. 0 is clear, 1 is completely solid.
RiseVelocity – The velocity of the particles along the Y-axis (up/down). 0 means the smoke hovers and is good for fog. A high number would be good for a signal fire. A negative number can be used to create spooky mist effect.
Size – The size of the particles. Huge particles will slow down old computers.