The Year in Review, Part 3


30, 2013

by Andrew Haak


2013 was a big year for ROBLOX. It saw a dramatic rendering refresh, an exponential increase in scale, more opportunities for builders and developers, a tangible rise in the visibility of high-quality content, a staff world tour, and more. To wrap up the year — one that signified tremendous growth and momentum — we’ve put together a series of four videos that recap a few milestone occasions. Here is the third, which dives into the ways we improved the quality of content on ROBLOX and made it easier for builders and game developers to find success.

Subscribe to our YouTube channel and keep an eye on the blog over the next couple days to make sure you see all the episodes!

Video by Michael “screenme” Folliett.