Community Created Games Explode Onto the Scene at E3

June

17, 2014

by jackintheblox


Archive

DevProdCollageThe Electronic Entertainment Expo is the biggest video game trade show in the country. Once a year console makers and AAA game developers show off their upcoming games, all trying to drum up excitement for their holiday season releases. This year there was a motif that stretched across all the biggest publishers, and it’s something ROBLOX fans already know and love: community created games. Welcome to the future, game industry, we’ve been waiting for you. 

Sony announced the third installment in the popular Little Big Planet series coming to the PlayStation 4. Last year’s toy-fueled game Disney Infinity is getting a sequel as well. Over on Xbox One, Project Spark takes a more customizable route with game creation. And Nintendo enters the ring with Mario Maker for Wii U, which lets you create custom 2D Mario levels.

We’re excited for all of these games, because they’re taking the core concept of ROBLOX – user created games – and applying it to their own properties. It’s an undeniable sign that the industry is realizing the power of community and adapting to a world where games need to engage players better and stay relevant longer. Still, we think ROBLOX has the edge in a few areas.

rblxlbp

Sackboy is adorable, but he’s always Sackboy. ROBLOX allows you to create characters, worlds, and games that look like anything you want.

The most obvious is that ROBLOX is available now, and has been around for years. There’s already a large audience of active users, consisting of players anxiously awaiting the next great game, and developers working hard to make it.

And because ROBLOX is a free to play online game, your friends can play your awesome games anywhere, including desktop, iOS and, very soon, Android (tune into Virtual BLOXcon on Saturday for more about this). There’s no need to buy a $60 game (on top of a $400 console!) just to check out your buddy’s platformer.

But what we find really sets ROBLOX apart is that developers can make ROBLOX be whatever they want. When you’re making a level in Little Big Planet it will always look, feel, and sound like Little Big Planet. It will always star Sackboy. The Mario Maker levels will always be 2D Mario levels. Even Project Spark has a few built in aesthetic themes, and everything we saw in the game, while really impressive and super fun, was all constrained within the world of Project Spark.

ROBLOX lets its developers create whatever they want, and not just from a stylistic perspective. Games in ROBLOX embody the creator’s imagination. Instead of being limited to using pre-built set pieces, ROBLOX devs can create their own models. And that leads to every type of game you can imagine, from first-person shooters and platformers to games where you survive random natural disasters and identify the anonymous murderer hiding in darkness.

MiddleOceanIsland

Of the games we mentioned, only Project Spark will let you create a world like Middle Ocean Island, and that game isn’t out for months.

Ultimately we think all four of these games (and ROBLOX) hit slightly different areas of the community creation field. It’s exciting that there are now multiple options for gamers of all skill sets to learn how to design and create games. It’s good for the entire industry, and we’re hoping it opens the door to a lot of gamers who didn’t know they love to create as much as play.

So if you’re drooling over Project Spark, or eagerly awaiting Little Big Planet 3, get a jump on all your friends and go straight to the place where you’ll have complete freedom. Come check out ROBLOX. You can meet other game creators, and get started on developing your dream game. Oh, and unlike ANY of those games, you can make money doing it.