Who Made Mad Paintball? A Chat with the Developers

January

30, 2015

by jackintheblox


Archive

Our newest Twitch show goes behind the scenes of some of your favorite ROBLOX games, and delves into what makes them tick. We just wrapped up our second episode, in which we got the chance to speak with the creators behind Mad Paintball, loleris and Pyrolysis, about their experience creating one of the biggest games on ROBLOX.

Many people might not know that Mad Paintball is made by a team of devs. Loleris is credited with the concept and initial development, but he’s recruited the help of other ROBLOX builders to make maps. More recently, he brought on Pyrolysis, who has been making a lot of the updates and improvements to the game during the first month of 2015.

Two of those updates include new game modes, both of which are set to release very soon: Escort and Payload.

In Escort, your team is tasked with leading a single player, the “king,” to a designated location. The first team to successfully get their king to the goal, wins. It feels like Capture the Flag, but more streamlined — you don’t have to make it back.

The second game mode, Payload, is more complex. Your team has a mine cart with a bomb and you have to work cooperatively to get it into the enemy base and detonate it. If you’ve played Team Fortress 2, this mode might seem familiar. It’s one of the many Team Fortress 2 homages featured in Mad Paintball.

We talked about these new game modes and much more in the second pilot episode of our developer-focused Twitch show. Miss the live broadcast? Not to worry; you can check out the entire episode right here.

We still want your input on the show. What’s your favorite part of it? What would you like to see more of? Who do you want us to talk to next? Let us know in the comments, and help us make this show even better!