An Update on ROBLOX on Xbox One

December

23, 2015

by Dan Healy


Archive

ROBLOX on Xbox One is one of our most exciting projects to date. We know you’ve been eagerly awaiting news on ROBLOX on Xbox One, and we’ve been pretty tight lipped over here. A large part of that is because submitting a game for release on Xbox is unlike any other platform we’ve done to date. We’ve been hard at work, and so have dozens of awesome ROBLOX developers, to make ROBLOX on Xbox the best example of ROBLOX experiences we can provide, and now we’ve got a great product we’re eager to show you.

First off, we’ve got some good news for you all. ROBLOX on Xbox One has officially passed Microsoft’s certification process, which means it’s cleared for release!

However, that doesn’t mean ROBLOX on Xbox can immediately ship. After a game gets cleared, it gets slotted for a release date, a process which takes a few weeks. Meaning that ROBLOX will be released on Xbox One towards the end of January 2016.

As any gamer knows, delays are a natural part of the development cycle, and only being delayed for a month or two is pretty short in this industry. Creating ROBLOX on Xbox One was a monumental undertaking for us, that presented a lot of new and interesting challenges, and we’re stoked that we’ve finished it before the end of the year.

Developing ROBLOX for the Xbox One was an entirely new and ambitious project. It’s a game that is unlike anything on the Xbox One and pushes a lot of boundaries that no other titles have ventured into. We worked very closely with Microsoft to make a product that fits into the mission and vision of ROBLOX as an Imagination Platform.

As such, ROBLOX on Xbox is a stronger product than we originally thought we would be able to develop. Features like being able to link your Xbox account and your ROBLOX.com account were previously considered off the table, but Microsoft has been very accomodating, and now your personal ROBLOX account is the same you’ll play with on Xbox.

The architecture that ROBLOX on Xbox is built with is using ROBLOX’s own code, meaning we can easily add new games to the library. Right now we have 15 games slated for release date, and we’re working closely with developers to add more in the weeks following release.

It’s still our goal to have ROBLOX on Xbox operate in the same fashion as ROBLOX on all other platforms, where creators can publish their places and games and see them instantly appear on every device. This is just stage one, and we’ll see how ROBLOX on Xbox performs in 2016.

Below are the list of some of the 15 games coming out on launch. If you’ve got a favorite ROBLOX game you think would play great on Xbox, let us know in the comments.