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ColorSequence Editor

June 28, 2016

by maxvee


Archive

We’re always looking for helpful ways to improve your Roblox experience. Whether you’re a dedicated builder or a loyal user, we believe that providing access to powerful and accessible tools in the Studio will usher in a more varied assortment of fun and incredibly innovative experiences for everyone. Today, we’re happy to introduce another new addition to the Roblox Studio – the ColorSequence Editor! If you enjoy using particle effects, this editor gives you the ability to customize their colors like never before. In addition, we recently rolled out a new graphical update for particles, which will now allow them to blend more seamlessly into the background. Let’s check it out!

Prior to this update, developers could only determine the starting and ending colors for particles. The ColorSequence Editor will now allow you to add up to 20 keypoints in the array, which gives you plenty of design and color options to try. If you want to create even more complex effects, you can also edit multiple particle emitters simultaneously and stack them on top of one another. Now you can really fine-tune how you want your particles to look and feel.

The ColorSequence Editor now allows you to edit the entire range, as opposed to only the start and end colors.

We encourage everyone to try experimenting with different colors and settings to achieve all sorts of amazing-looking effects, like fire and smoke, for example.

That’s hot.

And, if you’re feeling a little adventurous, try making your own flamethrower!

Flame on.

How do I use the ColorSequence Editor?

In Roblox Studio, place down a Part and then insert the ParticleEmitter object. There is an option to change the color of the particles under the ParticleEmitter’s properties. Select the Color property, and then click the […] button on the right to invoke the gradient editor.

Soft Particles are now live!

If you head into the Studio now, you’ll also find that particles will blend into the background much better than before, leaving no obvious sharp seams when intersecting geometry. This update kicks in at around quality level 7, and works for preset and custom emitters alike. Please note that the feature is not available on mobile.

Before (left) vs. After (right)

For more information on the ColorSequence Editor and how to use it in the Studio, check out our DevForum post by clicking here or skim through the documentation on the Wiki page by clicking here.