Blog
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2020 Reflections & Looking Ahead to 2021
A look back at the technical innovations of 2020 from our founder and CEO, David Baszucki.
| February 11, 2021 -
Skinned Meshes: A Visual Showcase
Skinned meshes are enabling creators to achieve higher visual fidelity in their experiences.
| November 23, 2020 -
Expanding the Developer Marketplace
Get a glimpse inside the future of the developer marketplace.
| November 03, 2020 -
A Mathematical Explanation of Deep Learning
Exploring some of the models and principles of deep learning.
| October 22, 2020 -
Protecting Users Against Cross-Site Request Forgery
Applying web security across several frontend stacks.
| October 01, 2020 -
Building Microservices Driven by Performance
Reaching high-performant microservices by shifting our development mindset.
| September 18, 2020 -
Improving Server Resource Usage by Tracking Memory Leaks
Increasing performance by maximizing game server capacity.
| August 28, 2020 -
How to Plan a Luau: Augmenting Lua’s Syntax With Types
Expanding the features of Roblox’s programming language of choice.
| August 14, 2020 -
Improving Simulation and Performance with an Advanced Physics Solver
Creating better fidelity through the Projected Gauss-Seidel solver.
| August 05, 2020 -
Roblox Physics: Building a Better Sleep System
Using Newton’s first law to optimize our engine.
| July 30, 2020 -
Using Clang to Minimize Global Variable Use
Improving stability by tracking global startup flow.
| July 23, 2020 -
Updates to Private Servers (Formerly Known as VIP Servers)
We’re making it easier than ever to play with your friends.
| July 15, 2020 -
Revolutionizing Our Micro Frontend Build Pipeline
Modernizing the Roblox Web Application for flexibility and ease of use.
| July 14, 2020 -
A Search for Better Convex Decomposition
Building better physics and collision geometry for a better game experience.
| July 09, 2020 -
New Benefits Added to Premium
Get more from Roblox with these additional subscriber-only perks!
| July 06, 2020 -
Misunderstanding Multiscattering
Let’s build our own state-of-the-art, multiscattering, GGX BRDF (bidirectional reflectance distribution function) for physically based rendering.
| June 19, 2020 -
Designing the Future, Today
Design at Roblox has one mission: make it ridiculously easy for anyone, anywhere to create great things.
| June 11, 2020