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Find Quality Models Faster and Easier with Endorsed Assets

ROBLOX is making it easier for developers, both new and veterans, to build the games they want.

We’ve found that, when creators open ROBLOX Studio and build a new game, they often start by opening up the Toolbox and dragging and dropping models onto their blank slate. The Toolbox has a tremendous variety of cool community-created models and other assets, but it’s kind of like the App Store: there’s a ton of content and it can be challenging to wrap your brain around it all.

We’ve been working at ROBLOX to make it easier for developers to get high-quality, working models into their games. Our Endorsed Assets system does just that.

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ROBLOX Hack Week 2014 Begins!

Starting today and running through Friday, our team is wrapping up a strong 2014 with five days of exploration — of visionary ideas, process improvements, experimental technology, and other cool things that don’t quite fit our immediate plans for ROBLOX but merit a week of investigation. While there is no guarantee that the things we’re working on this week will become official features, they do make for an entertaining Friday afternoon of demos and inform what we do in the future. This is Hack Week.

It’s not unprecedented for a Hack Week project to become an official ROBLOX feature. In fact, 12 Hack Week projects from late 2013 made it to production this year — and some of them went (or are on their way) directly to our community of gamers and developers.

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Watch the Complete ROBLOX “Hour of Code” Tutorial Series

We’ve heard from many of you this week that your schools and STEM programs are participating in the global Hour of Code event, which is intended to introduce people of all ages to valuable computer science concepts and runs through this Sunday, December 14th. Even so, thousands of aspiring ROBLOX game developers participated in ROBLOX’s own Hour of Code event by following along with our series of four tutorial videos that teach everything from the very basics of Lua scripting to writing while loops and if/then statements to make a fireball-launching cannon. Now that all the videos in the series are available on our YouTube channel, we’re publishing them here as well to make sure nobody misses this great learning opportunity.

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The Rendering Team Closes 2014 with a Boom

The ROBLOX Rendering team made 2014 yet another year of beautification for ROBLOX, unveiling such eye candy as new particle effects, new material textures, and environmental reflections, and even transitioned to an entirely new rendering engine developed just for our platform. To top off the year, this week the team launched two final updates: a new texture-rendering technique that reduces repetitious tiling, and a new explosion particle effect.

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Learn Basic Lua Coding This Week in Our Hour of Code Event

From today through December 14th, Code.org is running its annual “Hour of Code” event, in which educators around the globe leverage simple, hour-long coding programs to help people of all ages learn the basics of coding, or improve their existing skills. Since ROBLOX has a hand in both entertainment and education, we’ve decided to participate in this year’s Hour of Code by rolling out a series of fun Lua programming video tutorials — adding up to a total of 60+ minutes — over the course of this week. By following along with our Hour of Code, you’ll learn the fundamentals of programming in Lua and even how to create some exciting elements of a fast-paced platform game!

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Cube Simulator Is Addictive Fun and Uniquely ROBLOX

Cube Simulator is the latest project from prolific 20-year-old developer TheAmazeman, who many ROBLOX members know as the creator of ROBLOX Titanic. The game randomly chooses one person per round to have control over a miniature cube-shaped planet, and it’s that person’s job to use rotation and disorientation to knock everyone else off the cube and into an endless abyss. There is no up, down, left, or right; only gravity plucking players off the cube as it turns in whatever directions the maniacal controller wants it to go. It’s simple, but the game leverages physics and the popular one-versus-all game design so well that it has quickly caught the attention of players, developers, and even our staff. We asked TheAmazeman several questions about what sparked the game idea, the technical implementation, and what’s in store for Cube Simulator’s public release later this month.

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Broadcast Your Building and Gameplay, Earn Prizes

ROBLOX is an inherently social platform and, with each passing month, more and more gamers are taking social gaming to a whole new level by broadcasting their point of view to Twitch and interacting with fans. We want to see this as much as possible — partly because it’s plain fun, and partly because it lets you take part in spreading the word about ROBLOX. To encourage you to participate, we award the top ROBLOX streamers every month with cash prizes. Of the 1,882 people who broadcasted at least a little ROBLOX during November (and thus contributed to a grand total of about 3.25 million minutes watched), let’s see who did it the best.

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