ROBLOX developers rejoice! We’ve just shipped a host of long-awaited enhancements for Team Create that will make building with friends even easier and more user-friendly, including a new Script Recovery widget, Team Test, and other quality-of-life improvements. Keep on reading to catch all the details about these latest upgrades.
Over the course of 2016 and in years past, ROBLOX has expanded to new and exciting platforms. But, as you can imagine, maintaining and developing unified code that runs across all of our available platforms – PC, Mac, Mobile, Xbox One, and Oculus Rift – is not an easy feat, especially as we ambitiously pursue other popular devices. In recent months, we’ve been hard at work tackling even bigger projects that will help make it easier for us to bring ROBLOX to the next level. Occasionally, however, we have to make important compromises that outweigh our desire to support older hardware and software configurations.
In order for us to expand to more platforms and retain a clean, unified code, we have decided to discontinue support for Mac OS X 10.6 (Snow Leopard). This change will take effect in the next two weeks.
Today we are shipping an enhanced version of our Developer Console for mobile devices! As part of our mission to become an authentically mobile company, our goal is to provide ROBLOX developers with best-in-class debugging tools on iOS and Android platforms. With our newly updated mobile Developer Console, you’ll be able to zap those bugs and have a much smoother experience on smartphones and tablets.
ROBLOX is getting some major upgrades on mobile this year. Given that mobile players are the fastest growing audience on ROBLOX, we’re committed to helping you find even more reasons to play and connect with your friends wherever you go. A big part of that initiative is implementing a way to chat instantly with friends inside the app, just like you can on desktop computers. We’re excited to announce that our latest update on smartphones and tablets now allows you to do exactly that. That’s right – we’ve brought chat to both iOS and Android devices!
Our annual end of summer livestream event kicks off tomorrow at 10 a.m. Pacific on twitch.tv/ROBLOX! It’s 12 straight hours of ROBLOX gaming goodness, with a special interactive cruise ship that you can hang out on, chat with admins and fellow ROBLOX players, and win awesome prizes!
Check out two of the free items you can snag just for playing out with us! Plus if you watch the show and interact you’ll have the chance to win even more prizes!
We’ve got a great lineup, featuring top devs like Super Bomb Survival‘s Polyhex, and some of the guys from Stylis Studios, the team that brought you Phantom Forces. Don’t miss it! It all starts Saturday, August 27 at 10 a.m. Pacific (1 p.m. Eastern) on our official ROBLOX Twitch channel.
Never seen our Twitch shows before? Check out this playlist of our wacky adventures!
In our efforts to optimize and fully support a single, consistent platform, there occasionally comes a time when we must make a decision to discontinue support for lesser-used technology. That time has finally come for our legacy terrain system. As of today, we have officially deprecated old (non-smooth) terrain to prepare for its subsequent removal on January 1, 2017.
Smooth terrain has come a long way since it was launched just over a year ago. Comparatively speaking, it has grown to become superior in every way to the old terrain. We’ve put in a lot of work to ensure that it not only runs better – from both a memory consumption, behavior, and performance perspective – but also that it has a much better look and feel compared to its counterpart. I’d like to take a few moments to share why we felt this change was important and what it means for you as a developer moving forward.
Thank you, Jake “Firebrand1” Brandt, for helping contribute to this blog post.
One of the most exciting and unique aspects of ROBLOX is being able to earn real-world cash for building awesome experiences that are adored by the community. Since we launched the Developer Exchange program in late 2013, we’ve enjoyed reading tons of great stories about how immensely talented up-and-coming developers have used the money they’ve received to pay off their college tuition or advance their careers in video game development. Anecdotes like these are inspiring builders to invest more time and effort into their projects to create fantastic experiences that will endure and flourish on top of the ROBLOX charts for months and even years on end.
Monetization is an extremely important aspect of modern-day game development to keep players, well, playing. We wanted to share how Jake “Firebrand1” Brandt, creator of RoCitizens, used a specific monetization strategy to boost player retention and engagement, especially among new users. If you need some development inspiration or want some insights into monetization, keep on reading!