Meet the Creator of Deathrun 2, and Learn About Deathrun 3

Those of you who watch our Twitch channel regularly may have seen us testing out a new show, where we interview people who are creating cool stuff on and for ROBLOX. We’re happy to announce we’ve officially launched the show as a permanent addition to our Twitch lineup! The Creator Show is a bi-weekly (that’s every other week) behind-the-scenes look at the talented individuals that make ROBLOX awesome. Developers, artists, builders, video makers; we’re celebrating ROBLOX talent in all fields.

For the first official episode under its new official name, The Creator Show, we invited Wsly, developer behind the hugely popular Deathrun 2. You can watch the video below. We chat about how Deathrun 2 was made, delicious Dutch food, Wsly’s new game, Crystal Cave Sledding, and his plans for the upcoming and highly anticipated Deathrun 3.

Continue reading →


ROBLOX and Maker Faire Team Up for 2015 Events

Last year we tried something new: we had ROBLOXians like you host events all over the world. As part of Maker Faires, players and developers from the community got to show off their skills and tell the world about ROBLOX while helping run our booth. Even better, it allowed us to host in-person events multiple times a year and in multiple countries, and lots of ROBLOX fans to participate. It was a huge success, and we’re gearing up to do the same this year!

We’re thrilled to announce that ROBLOX will have a booth at a dozen Maker Faires in 2015, in three different countries, starting this month. If you’re interested in attending any of these Maker Faire events, you can fill out this form on our Events page. You’ll get alerts for the Maker Faire you pick, with news on whether we need participants, who will be attending, and any updates that might pop up.

Continue reading →


How to Stream ROBLOX on Twitch (2015 Edition)

Streaming to Twitch is a great way for you to participate in and contribute to the ROBLOX community. You can broadcast the creation of a game so others can see how you do what you do, build a channel and audience of your own, and help spread the word about ROBLOX. We’re really happy to have seen thousands of ROBLOX gamers and developers get started on Twitch in the last year, and, now that one of the top streaming applications is available for Mac, we hope this guide will help even more of you start your own channels.

Ready? Here’s a weekend project.

Continue reading →


Merely Explains How to Prepare for a Silicon Valley Internship

We’re often asked by our smart and passionate community of creators how one lands a summer internship at ROBLOX. While there’s no formal application process, there are things you can do to get a leg up on the competition — whether you’re trying to get your foot in the engineering door at ROBLOX or any other tech innovator. Nathan Dean, known around here as Merely, has done two summer internships with us and he’s coming back in 2015. In this article, he shares how he got an internship offer from ROBLOX, as well as tips for up-and-coming tech professionals who want to land a great gig.

Hi, this is Nathan Dean, known as Merely on the ROBLOX website. This is a three-part blog post I have written to give you a glimpse into what it’s like to work at ROBLOX. I have worked as an intern at ROBLOX in the summers of 2013 and 2014, and am returning in 2015.

Continue reading →


Watch Our SXSW Panel Featuring Minecraft and Project Spark

For multiple weeks in March, SXSW, one of the world’s biggest festivals for film, music, and technology, takes over the city of Austin, Texas. Last weekend was the Interactive portion of the festival, which spanned gaming and tech. ROBLOX was there, representing user-generated content on a panel titled, “You Make the Game: UGC and the Next Wave of Play”. To include a variety of perspectives on user-generated content in games, and to make the panel even more awesome, we brought along some friends from our world: Minecraft and Project Spark.

Continue reading →


A Newschool Guide to Promoting Your Indie Game

Part of being an indie game developer is doing your own promotion. Sure, you can leverage ROBLOX’s advertising system to get your game in front of lots of players quickly (we’ll have more on that soon), but let’s think bigger and broader. How can you use social media? How can you produce game content that acts as promotion? How can you get outside of ROBLOX and capture an entirely new audience of gamers? We’ll answer all of those questions in this article.

While having a good game is the best kind of promotion (and no amount of promotion can make a bad game a smash hit), tools for promotion can amplify your success — a lot. They can bring you more players, help you earn more money, and ultimately reinforce your personal brand, which means more people will be willing to try the games you release in the future.

Continue reading →